I LOLed pretty hard.
Your point stands. In my focus on balancing it against light vehicles I neglected AT guns.
What if speed was reduced from 7 to 6 (still slower than Axis light vehicles), and health was increased to 560? This would make it nearly identical to the StuG III.
I guess that's one way to go, its a "top tier" light that performs closer to meds anyway, if its to lose speed and firepower, it should gain durability. Keeping its target size where it is, it could work.
Its pretty much a comet of lights, at least in my eyes.
What changes would you propose to make Bofors a viable option ? Firesparks previously suggested a 500MP 60FU Bofors emplacement that had 2000 HP.
Drastic durability increase would be a one way, however it would lead to an engineer being permanently bound to it. 0,5 rec dmg modifier would be more reasonable idea, but with both, you'd have people REEE-ing how it just locks down a point without you having your whole army there.
Firepower way would also be awkward as it isn't exactly meant to do anything to med armor and above and it would need to erase infantry as it did pre nerfs to justify it being there over anything else.
I just don't see bofors in late game at all, 17 pounder does have a place, but I can't imagine bofors being there. Plus, there is advanced emplacements doctrine to consider as well.