no T0 grens
Why are you so fixated on that? Its literally 10 seconds of difference for first 2 squads, then it gets equal, because manpower.
Its not enough time nor resource difference(ost gets more manpower at start) to get swarmed by anything.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: UTT2 stats 22 Jun 2020, 13:28 PM
Why are you so fixated on that? Its literally 10 seconds of difference for first 2 squads, then it gets equal, because manpower. Its not enough time nor resource difference(ost gets more manpower at start) to get swarmed by anything. In: Lobby |
Thread: UTT2 stats 22 Jun 2020, 12:07 PM
No, its not. How many of the games were 1 sided stomps? How many of these game were wins under 100VP? You ignore ALL the values that do not suit your biased narrative just to get confirmation bias. In: Lobby |
Thread: UTT2 stats 22 Jun 2020, 11:17 AM
I think USF lacked a dominant meta to crutch on and has a huge weakness to the Ostheer sniper, so players were hesitant to pick it. That's pretty much the only accurate conclusion we can draw from the games. Sorry @OP at one point you need to accept the fact that thing that sucks most and makes you lose constantly is in front of your own keyboard. In: Lobby |
Thread: UTT2 stats 22 Jun 2020, 11:10 AM
Conclusion: Sample size is irrelevant for any accurate balance evaluation as no strategy or units were showing exceptional performance compared to alternatives we've seen - better players won. In: Lobby |
Thread: Sturmtiger vs AVRE - in a very good spot right now?22 Jun 2020, 10:00 AM
Well, my personal take on it is that KT, ele, JT, ISU and these two should NEVER be in the game in the first place, but they are and let's do whatever is needed to keep them niche options instead of wanting to buff them to meta level. ST might be harder to use then AVRE, but we've seen games where it wrecks everything just as well as AVRE. This is why I'm saying both are fine. In: COH2 Gameplay |
Thread: Sturmtiger vs AVRE - in a very good spot right now?22 Jun 2020, 09:35 AM
AVRE is slightly too good but not that big of a deal considering the doctrine isn't that strong overall. You can have ST and KT at once and ST will still just walk up and annihilate ATGs just fine. Its not super amazing unit, but it is not bad. In: COH2 Gameplay |
Thread: CoH2's big gameplay issues21 Jun 2020, 19:52 PM
So........... You just said if people are matched based on their skill, then games is balanced. There is no Elo inflation due to bad players abusing any op unit or ability, which means the game is more or less balanced, which is what Sander confirmed with recent win ratios.
Error margain is considerably larger then 5 games you know. 5 games you're refering to indicates exclusively that these teams used allied rocket arty better(because finals were all about abusing brummbars and rocket arty). In: Lobby |
Thread: An Old Schooler's Rant and Observations21 Jun 2020, 18:09 PM
Actually, T-70 is a dictionary example of crutch unit. Early game soviets do fine or are slightly behind, T-70 levels up early mid game and allows you to bounce back. In: COH2 Gameplay |
Thread: An Old Schooler's Rant and Observations21 Jun 2020, 14:55 PM
BTW, with regards to "big picture" vision and balance. Firstly I'm surprised to hear Sander93 say that "true asymmetric" balance is impossible... I actually don't know if I agree with that. For one example, take the Brits before Sapper snare. And all of that was gradually nerfed to the ground or removed from the game. You can't build a faction on crutch, then remove it because its too strong and expect it to stand on its own. Unique solutions for the sake of uniqueness is pointless, especially if it means you are stripped of certain common tools only to have some gimmicky ones cranked up to 11. OK, the Sniper snare, Tulips and the AT-Tommies definitely needed adjusments (sniper and Tulip too stong, AT-Tommies too weak). But I think that with some tuning the original vision could have worked. History of balancing coh2 proves otherwise. In: COH2 Gameplay |
Thread: An Old Schooler's Rant and Observations20 Jun 2020, 22:24 PM
Upper management doesn't have anything to do with missing text strings or missed mistakes on them and its often publishers who deal with localizations. Actual quality of the game was not really the topic in question, just messing up on text. In: COH2 Gameplay |
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