How can you have that bad of a win/loss and be ranked that low after playing more than 2,000 games... jeez... I just don't get it...
Well, being bad is destiny of some 'players'.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Insane Player31 Jan 2014, 19:01 PM
How can you have that bad of a win/loss and be ranked that low after playing more than 2,000 games... jeez... I just don't get it... Well, being bad is destiny of some 'players'. In: Lobby |
Thread: Insane Player31 Jan 2014, 17:51 PM
And people wonder why no one treats 4v4 seriously In: Lobby |
Thread: Shocks more powerful on the move?31 Jan 2014, 17:23 PM
No, it makes assault troops function as assault troops. In: COH2 Gameplay |
Thread: Sniper Balance31 Jan 2014, 16:57 PM
Well, at max range german sniper shoots twice as fast as soviet one, so which squad will loose dps more rapidly after initial shot? Because you know, the skirmish doesn't end after initial shot. It doesn't matter if there is 2 more models if they drop twice as fast you know. better don't go this way or we'll reach the conclusion that german sniper killing power is op and in need of a nerf. In: COH2 Balance |
Thread: Penal Battalions and Assault Grenadiers31 Jan 2014, 12:36 PM
Penals perform ok and the armour is what makes them a good unit to merge with to save some manpower and keep a damage dealing unit on the field, it also gives merge actually a good use. When one squad needs to constantly rely on other squad to make it work, then it means it doesn't work. ESPECIALLY if we're talking frontline infantry and not weapon teams. Current penals role is quick feeding exp to LMG/G43 grens and panzergrens. They are good vs AGs only because AGs are cheaper, weaker and have no upgrades. Agreed on cost and pop, AGs could also use 40mp drop. In: COH2 Balance |
Thread: AT guns snipe infantry too often31 Jan 2014, 11:42 AM
From the fact that there is 7.5% for AT gun to hit infantry model at near distance. At far range its I think 2.5%. Can't give you a source as it doesn't work anymore, but thats what I remembered. In: COH2 Balance |
Thread: Penal Battalions and Assault Grenadiers31 Jan 2014, 11:25 AM
AG's cost and nade cost need to be reduced, or the nade needs to be buffed. Using the grenades, even if you allow the full ability to go through on a stationary enemy, will kill up to 3 or 4. Yes, I get that they have MP 40's, and Shocks have 6x PPSh, yet their nade can wipe Gren squads on a good day. Shocks nade have almost zero AoE. To squad wipe all squad members need to hump each other hard. If you move 2 steps in any direction, shock nade will do absolutely nothing. AGs nade on the other hand will more then likely wipe anything that is in building. No other nade can do that. Their nades also can't be completely dodged because of the area they all land in. If thats not enough for you, shocks come later and are more expensive. In: COH2 Balance |
Thread: Penal Battalions and Assault Grenadiers31 Jan 2014, 10:44 AM
The satchel charge is epic. Penals are just strong enough to be able to run into gun fire and start flaming grens(unlike engineers). And hit retreat the moment they get in range to avoid squad wipe to LMG42/G43 grens. I think you confused penals with shocks or guards. In: COH2 Balance |
Thread: Shocktroops at 1CP30 Jan 2014, 20:53 PM
Do CieZ count? I've got him in 2v2. Didn't win thou In regards to link0, I wasn't paying attention to who I was responding to, but what was I responding to. Don't know how he does play soviets, but when I'm using M3 I usually keep cons before M3, not behind it. In: COH2 Balance |
Thread: Tiger Ace NO NERF please30 Jan 2014, 19:42 PM
Sorry, not pay2win game. You might have confused CoH2 with some Free2play mmos. In: Scrap Yard |