I don't understand the point you are trying to make at all?
I said 100% of time engine damage from the ram. But not RNG dice where ram sometimes does nothing, sometimes causes complete immobility, sometimes damages main gun.
So again, you want to turn it into 280mp/85fu AT nade.
Give me a single reason why I would want to EVER use that instead of AT nades? No, 100% engine damage is not convincing, unless T34 gets out without a scratch.
With 100% of time engine damage but never main gun destroyed, nor complete immobility.
Still AT nade/mine. I'd rather use that instead of give a free tank kill for engine damage only.
It gives enough time to Soviet player to finish of crawling tank, but still gives German chance to defend and crawl back if the attack was never on.
So does mine/AT nade and yet again, it doesn't require to give free tank kill(because the rammed tank would obviously effortlessly finish off T34 if you didn't got that yet).
Or you prefer as it is right now?
I want a functional ability with reliable effect that will not cost me a whole friggin tank or a MOBILE AT source in T3 that would be either sufficient ram compliment or could work on its own, obviously not on SU-85 level.
Of course you would still use AT nade??? why would you ram your t34 if you have a chance to at nade the tank?
And we're back at step 1, WHY would I want to EVER use ram to get same effect as mine/AT nade if I can use much cheaper mine/AT nade? Again, 100% chance is not convincing at all.
Idnk about you, but I prefer my T34 in fighting condition. Rather then half dead from successful ram or dead for sure from failed ram.
Me too, but your suggestion means always 100% dead T34 for something that T0 infantry can do for ~30 munition.
So yea, I'd rather have current roulette then "hey, let me love you" ability that will ensure my T34 will be a scrap metal within 10 seconds.
Out of all the changes suggested to it, the only one that actually makes sense is long crew shock for both tanks.