Did they hotfix rifle nades? Cause they feel a lot less reliable now. I'm having lots of grenades land right in the middle of a squad huddled around the circle, only to do minimal or no damage.
We are fighting over the price of a large Starbucks coffee.
Actually, some people are fighting over it, because they believe they have to buy one of each kind where they enter Starbucks fir the first time, otherwise they will feel inferior to the people who already tried different coffees.
How would you feel if the T34 damage went to 160 then?
Good thread, always fun to read speculation as it gives some insights into what some of the players want.
edit: I just wanted to comment on one last thing. We agree with the sentiment that the Soviet core army needs to be effective against all opposing units on its own. Counters should not be exclusive to doctrines that is.
Dat teasing.
I will pray to RNG god for patch to come asap.
Also don't forget a pinned squad recovers its mobility after a certain amount of time. It also requires a suppression unit to continue to fire at it otherwise it can creep forward and take out the mg.
Not entirely true.
All weapons deal some suppression damage, that means in practice that if unit gets suppressed/pinned it can be shot at by non suppressive weapon and never recover, SMGs works best, but rifles will also be sufficient. This is how you can beat suppressed shocks with pios without losses for example.
This is why everyone tells to support MGs, this is how skilled players reposition MGs after molotov instead of bailing back to base.
@KyleAkira
Look closer at the card.
I play about 1 game/day, but I'm playing them both.
On this patch I'm pretty much sharing every sane players opinion that germans are OP and since I'm not a masochist and still want to play the game, guess what choice that leaves me with?
I will always want things that I see OP nerfed and things that I see UP buffed(like getting rid of 25% weapon crew recieved damage that will help against both, rnades without nerfing rnades and precision strikes without nerfing them as well).
I've started playing 1v1 this patch, this I can admit, before I just couldn't made myself do it and preferred 2v2, but since my AT partners are either horribly bad or completely absent, I was left with no choice.
Also 2v2 balance is a bit different then 1v1 one, on 2v2 you can still rely on 2 snipers and your team mate to defend them with T2, so situation there is not as bad.