Did they hotfix rifle nades? Cause they feel a lot less reliable now. I'm having lots of grenades land right in the middle of a squad huddled around the circle, only to do minimal or no damage.
Nothing has changed.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Rifle Grenades11 Apr 2014, 15:30 PM
Did they hotfix rifle nades? Cause they feel a lot less reliable now. I'm having lots of grenades land right in the middle of a squad huddled around the circle, only to do minimal or no damage. Nothing has changed. In: COH2 Balance |
Thread: Next patch predictions11 Apr 2014, 14:34 PM
You want to lower elefant's armor? No problem, but increase movement speed. Sure thing, give it ISU-152 armor and mobility. I won't oppose. In: COH2 Gameplay |
Thread: Partisans again11 Apr 2014, 14:16 PM
Mines, mines everywhere! In: Replays |
Thread: Which Soviet infantry is best at the moment?10 Apr 2014, 23:14 PM
Which Soviet infantry is best at the moment? Guards, being the only infantry that actually can sit in cover and fight over distance longer then rifle barrel. Irregulars are decent firepower wise, but nuclear mortar nade and they are done. Partisans are also solid option, but obviously not as main line infantry. In: COH2 Gameplay |
Thread: New Soviet Commander on the way!!!10 Apr 2014, 20:34 PM
Actually, some people are fighting over it, because they believe they have to buy one of each kind where they enter Starbucks fir the first time, otherwise they will feel inferior to the people who already tried different coffees. In: Lobby |
Thread: New Soviet Commander on the way!!!10 Apr 2014, 20:13 PM
@NWF They don't deserve the DLC revenue, in the "real world" you get money when you provide a solid product. Tell that to chinese and apple. In: Lobby |
Thread: Next patch predictions10 Apr 2014, 19:32 PM
Dat teasing. I will pray to RNG god for patch to come asap. In: COH2 Gameplay |
Thread: New Soviet Commander on the way!!!10 Apr 2014, 17:18 PM
Not entirely true. All weapons deal some suppression damage, that means in practice that if unit gets suppressed/pinned it can be shot at by non suppressive weapon and never recover, SMGs works best, but rifles will also be sufficient. This is how you can beat suppressed shocks with pios without losses for example. This is why everyone tells to support MGs, this is how skilled players reposition MGs after molotov instead of bailing back to base. In: Lobby |
Thread: Great mystery of COH2!10 Apr 2014, 14:10 PM
Its the grandfather of the guy from Battlefield 4 cover DUUH. Don't look for mysteries where there are none. In: Lobby |
Thread: To those supporting this patch's "balance"...10 Apr 2014, 10:03 AM
@KyleAkira Look closer at the card. I play about 1 game/day, but I'm playing them both. On this patch I'm pretty much sharing every sane players opinion that germans are OP and since I'm not a masochist and still want to play the game, guess what choice that leaves me with? I will always want things that I see OP nerfed and things that I see UP buffed(like getting rid of 25% weapon crew recieved damage that will help against both, rnades without nerfing rnades and precision strikes without nerfing them as well). I've started playing 1v1 this patch, this I can admit, before I just couldn't made myself do it and preferred 2v2, but since my AT partners are either horribly bad or completely absent, I was left with no choice. Also 2v2 balance is a bit different then 1v1 one, on 2v2 you can still rely on 2 snipers and your team mate to defend them with T2, so situation there is not as bad. In: COH2 Balance |
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