There's a big difference between countering infantry and consistently 1 shotting squads with no way to predict or react... from 60 range... and behind buildings/shot blockers.
Less sarcasm please. Us adults are trying to have a legitimate balance/game design discussion here.
I will use sarcasm as much as I want to and will do so if people will keep being completely unreasonable, overreacting and ignoring completely real issue while bitching for nerfs left and right.
There is nothing wrong about Scott, but you know what would fix everything? Changing squad spread out of cover, so entities don't feel uncomfortable when the distance between them is longer then length of their wee wees.
Why paras can walk around in a nice, spread formation but all other infantry have to butt hump each other at all times, cover or not?
This is the problem here, not M8, USF needs to have something to fight ubers, rifles can't do it, tanks can't do it because of AT, they don't have snipers, HMGs are extremely squishy and USF doesn't have AI mines or pwerfer/stuka/katy like vehicle to punish infantry without risking a loss of armor.