Except tiger, agreed on everything
Tiger stuns it frequently so your AT guns can work on it longer. |
Is this true for all units across the board? I don't see this as a good balance perspective and just see it as a "meh pop x 1.5 whatever"
Yes, its universal, no exceptions. |
Their model for change should be Blizzard with Diablo 3. Man, say what you like about Blizzard but they aren't afraid to turn a product upside down if they have to. The community were thrilled when they shot a sacred cow like the Auction House and reworked the key class skills.
I know Blizzard is a giant company compared to Relic, but the point is they listened, they adapted and they took action.
They do that, because they can afford changes like this.
Not a single other studio will ever do that because of $$ reasons. |
LMG and panzershrecks no problem for me at all,fausts however if an upgrade then t1 fuel costs needs reduction as its only defense vs early allied light vehicle.
So AT nade is for soviets who didn't go T1 against kubel/truck push abusers.
Still an upgrade. |
I have a question for everyone here. Does anyone know the upkeep cost of riflemen vs grens? How much MP income do you lose when you bring them on?
Upkeep=pop*1.5 but it really isn't indicator of performance. |
You make 3 120mm? Thats 1200 mp. Its like 5 cons. How do you defend them? By the way, its seems to be something wrong with you playercard as your games as Soviets doesnt show.
Being 4v4 hero doesn't help either. |
Actually It has fuel and manpower cost , it requires the T1 building to be used, if it's not present (or well, if it gets destroyed) you won't be able to use the panzerfaust
Remind me again how do ost build grens without building T1?
Or how often killing base buildings actually occur? |
I meant the enormous MP costs for ost to access units which it can't due to pressure.Not armor for call-ins.These extra mp costs coupled with american free teching units create a disparity problem in field strength.
Then go soviet/USF way.
Make ost tiering cheaper, but now pfaust, LMG and pshrecks are optional upgrades from HQ. |
Against OKW t1 is better followed by shocks
And then comes flak HT at 5th-6th minute and you quit the game, because there is nothing more you can do?
No wonder everything is imbalanced to you if you play retarded BOs like this. |
222
http://www.coh2-stats.com/small_arms/scout_car_mg34_pintle_generic_mp
M20
http://www.coh2-stats.com/small_arms/m20_utility_car_m2hb_50cal_mounted_mp
Puma MG42
http://www.coh2-stats.com/small_arms/sdkfz_234_mg42_mp
the take away is that the 222 does twice the damage of the M20 at long range and has better fall off but the platform is much weaker and you don't get the utility of bazookas. the puma has 8.3 ranged dps, more than the others by 2-3 times, but it doesn't improve much with distance.
And why would 222 need any utility of bazooka?
It already have upgrade that allows it to effortlessly win against more expensive light vehicles like M20 or greyhound. I'd gladly trade M20 bazooka for armament that actually is useful against light armor. |