i can think of a compensation to german infantry, change the HT to Tiger!
I've got better one.
Change all 5 abilities into tiger.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: [Winter Balance Update] OST Feedback8 Jan 2021, 10:32 AM
I've got better one. Change all 5 abilities into tiger. In: COH2 Balance |
Thread: [Winter Balance Update] OST Feedback8 Jan 2021, 10:22 AM
Let me present you a soviet partisan doctrine. Should we buff partisans to beat stock axis infantry based on your logic here? Much cheaper unit with half the muni cost in upgrades is still much cheaper unit with half the muni cost in upgrades. Upgrade provides additional durability at the cost of firepower, its not Hitlerium Ubermensch injection despite this being the case on life, because *drumroll* ITS OVERPOWERED ATM. In: COH2 Balance |
Thread: [Winter Balance Update] OST Feedback8 Jan 2021, 10:15 AM
That's a terrible way to argue keeping unit with OP characteristics that steps over another upgrades shoes. what compensation does vsl gets to select its doctrine? You don't compensate nerfing OP things. That is why its called a nerf. Its too strong and needs to be put in line.
Now that you looked at extreme values, wipe your tears and take another look at values between range 15 and 30. i cry hard in frustation. Not being one sided wehraboo and understanding why changes are being made will prevent that. In: COH2 Balance |
Thread: Stupid Ideas for the game7 Jan 2021, 22:19 PM
Economies reflecting actual factions economy of the faction during the time, territory captures are only for victory points. In: COH2 Gameplay |
Thread: Assault Grens early game OP - balance suggestion7 Jan 2021, 15:17 PM
I don't know. They seem to have a lot more "engineer" abilities then "assault" ones on their grid. Again, if we called "Assault Grenadiers" "Assault Pioneers" would that solve the issue of them being able to build Bunkers? We already have assault pioneers in game. Its OKW starting unit. It would be inconsistent to have 2 completely different units with the same name. In: COH2 Balance |
Thread: Assault Grens early game OP - balance suggestion7 Jan 2021, 15:07 PM
No, I'm super cereal here. Assault Engineers are an assault squad that can also build fighting positions. This contradicts your earlier assertion that assault squads "cannot build bunkers". They are engineers, just like spios. See Vipper's post for why this "consistency" argument holds no water. Vippers posts lack consistency and arguments. You have the same hardon for unnecessarily, and pointlessly nerfing axis units as you accuse others of doing for allied ones. Please stop projecting. In: COH2 Balance |
Thread: Assault Grens early game OP - balance suggestion7 Jan 2021, 15:04 PM
I guess one could removed bunker from assault grenadiers and sandbag, trenches and cashes from assault infatry section, sandbags from MP40 grenadiers and sandbag from PPsh conscripts. Post game efficiency dictates that these are essential tools for them to work. Also, there are no MP40 grenadiers in CoH2. In: COH2 Balance |
Thread: Assault Grens early game OP - balance suggestion7 Jan 2021, 15:01 PM
We can't, it would be inconsistent with sturmpioneers, sturm means assault in german. In: COH2 Balance |
Thread: Assault Grens early game OP - balance suggestion7 Jan 2021, 14:55 PM
We can't. They are engineers. Its in the name. Engineers are supposed to build these things. Its consistent. They are assault infantry, too, don't try and pretend they aren't. Read their name very carefully and slowly, as many times as you need, no rush. In: COH2 Balance |
Thread: Assault Grens early game OP - balance suggestion7 Jan 2021, 14:48 PM
Then we need to remove it from grens for consistency too. In: COH2 Balance |
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