we need the 4 factions to be balanced first. 6 factions is going to be a whole another story..
The time since last balance patch proves that don't really care about balance much anymore, so we might just as well throw another pair into the mix.
I doubt it'll happen, but I wouldn't cry if it did. |
It doesn't answer my qquestion. Why anti infantry unit gets easily wiped by simple infantry and mostly so weak vs nades.
Because it fights units designed to fight against twice as durable squads then it is would be one answer.
And its wehr that got weapons balanced against 6 men. OKW have more firepower, which means what, OKW is designed to mow down 8-10 man support squad with their immense firepower? |
stop downloading porn, while playing the game!
Its present on watching replays as well you know.
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Lets try this way:
Soviets and ost are modeled around these armies in 1944, one pushing hard and aggresively, one being on the backfoot,, trying to hold out, no specified theme except late war armies so lot of unit freedom here(general theme).
We've had enough talks about WFA armies being modeled on battle of the bulge forces of USF and axis so no explanation needed here, some OKW units are questionable for being stock thou(because there was soo many Pumas with 50mm gun and sturmtigers to make them stock units).
If you'd want to model supposed brit and axis(because it wasn't just germans or just italy) in noth africa, then the unit theme would end up with Lees fighting Tigers, cromwels and fireflies were issued in italy, where they were fighting just german forces and I seriously doubt that relic will set something like north africa with units that never were there in the first place.
In short: in coh2 armies have specific themes, talking about X theme(north africa) and wanting to add units that never were there is unlikely if relic wants to be authentic, like they always underlined when it comes to coh2.
If relic wanted to add brits and there would be cromwells and fireflies, it wouldn't be north africa at all, but italy theater.
I believe I don't need to explain why japan will never happen(vastly inferior everything that wasn't in the air or on the sea). |
Fireflies. Cromwells. All that good stuff.
doesnt need to be 100% accurate africa british faction
So it wouldn't be africa corps at all then but another generic wehrmacht vs brits in Italy.
Thou I would love to see SAS jeeps in coh2. |
Inb4 this happens:
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They are also 4 men squad designed to fight units with guns for 5-6 men. |
afrika korps vs british it is then
Tigers and 88s vs M3 Lees and stuarts.
Exactly what the game needs. Exactly new and refreshing power balance that doesn't look exactly like USF vs OKW matchup. |
They are assault ENGINEER. That is their purpose. They arent SHOCKTROOPs or infantry replacment.
Could you imagine Shock Troops repairing a Tank? Building Caches? Building Bunkers? Building Demos?
I think its your expectation of them as a combat unit rather then a Combat support unit.
Like Pathfinders for example. They are expensive and weak on their own. But put them behind Rifles and they shine.
Same goes with AE. You can have a squad that does significant damage up close through skillful play early. Before BARs/LMGs. And then at the late game you have a building clearing/Demo specialist that gets Repair bonuses.
They are primarily Engineers. Its like the idea of an Assault Yeoman. If if we gave Yeoman Great weapons and told them to assault their job is still primarily to do paperwork...
Screen/Smoke/Flank and AEs rock. Run straight at em! and they suck.
I would LOVE to see your explanation for sturm PIONEERS performance and viability and ability to just charge up, no cover against conscripts or guards and mow them down.
Can't wait to see how entangled in double standards you are. |
I think panther should just be 145 fuel. It was perfect price before relic changed it...
And 20 fuel off KV-1, 34/85, EZ8 and dozer too as they are inferior to panther?
Or maybe you'd like to see T-70 cost as much as 222, because why not? |