What did you have in the live game!?
I know there was a time when MG spam was a thing but I never said that I want this to happen again.
I want HMGs to be reliable blob counters while not being too good vs infantry in general.
Is it possible to create some kind of ability that you can only use when there're more than 3 squads in the firing arc of an HMG?
An ability that reduces damage but drastically increases AoE suppresion and RoF to effectively deal with blobs woud be nice. Even a Maxim could be good against blobs then.
It would also be realistically correct. I mean, if HMG crews see waves of soldiers moving towards them they'd definitley try to get as many bullets as possible out of their gun to stop them.
I'm playing with MG42 a lot recently(dual MGs) and they are. Thing is, you need to spot for them.
MGs are and will always be force multipliers, not self sufficient area denial machines, that is what bunkers are for.
When encountering PTRS squads you need to think as well, so not only keep pios nearby to spot for MG so it unloads from max range and lets that AoE suppression modifiers to kick in fully, but also move pios/grens in for kills when everything is suppressed to force him off asap, after doing that repair HMG.
I have yet to see a single axis player to repair HMGs after chasing PTRS off, which leads to them breaking in the following encounter.
You wouldn't use half broken tank in direct combat, so why are you people using half broken HMGs?
You are making a huge mistake if you put equal sign between "stops blobs" and "wins single handedly against 4-6x times the resources invested".
Lone ele won't stop 5 T34s, lone KV-8 won't stop 5 shreck volks, lone MG won't stop blob by itself.
There is no imbalance here, but common sense.
And inb4 alex reply-its not 4v4 post, its not pure theorycraft post, its not post about reading wrong values, misinterpreting numbers or just spreading false numbers, so there is nothing within your field of expertise to respond to.