allow player to upgrade vehicles for his teammates.
Amazing synergy!
Will got to try that asap, sounds very cool, finally USF has some synergy with anyting in team games besides redundant weapon drop for T1 soviets!
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Smartie's commander reworks: USF17 Jan 2021, 19:06 PM
allow player to upgrade vehicles for his teammates. Amazing synergy! Will got to try that asap, sounds very cool, finally USF has some synergy with anyting in team games besides redundant weapon drop for T1 soviets! In: COH2 Balance |
Thread: Smartie's commander reworks: USF17 Jan 2021, 15:35 PM
How is re-introducing completely redundant ability making anything better? Ah right, sorry, I forgot for a bit that "reworks" in context of anything allied equals hard nerfs. In: COH2 Balance |
Thread: [Winter Balance Update] SOV Feedback17 Jan 2021, 14:45 PM
As long as the T-70 nerfs are accompanied with everything T3 and below being buffed, so T-70 no longer needs to carry every single unit except ZiS on its back through mid game, its fine. In: COH2 Balance |
Thread: [Winter Balance Update] OST Feedback17 Jan 2021, 09:45 AM
There is a reason. You're just too stubborn to accept and cope with it. Here it is: why look at brumbar only when allies units have 'similar' attributes to cause wehrboo the same problem as brumbar? Because they don't. That's the whole point. Allies have no extremely overbuffed mini-ISU "guaranteed squad wipe in 2 shots at most, every single time" stock unit. i like that some of you are finding fault with the messanger than the message itself. Very ironic to come from someone who just refuses to get the message, because he doesn't like it. In: COH2 Balance |
Thread: [Winter Balance Update] OST Feedback17 Jan 2021, 09:35 AM
Actually, nothing wrong with that in your case. As pointed out multiple times, you're acting out of feelings and emotions exclusively, disregarding actual state of balance, because you're too salty about well justified, but a very small nerf. You don't have any argument, you aren't bringing up any actual problems in case of units you accuse of being op, you can't even justify nerfing them with anything else then "because muh brummbur" and that clearly is not a valid argument. You complain about dozer sherman and bring video "proof" where it isn't even there ffs. In: COH2 Balance |
Thread: [Winter Balance Update] OST Feedback17 Jan 2021, 08:42 AM
And to you only. This is probably why you constantly see things as unfair, because you don't play on a level where balance matters and you're riding exclusively on feelings here. In: COH2 Balance |
Thread: [Winter Balance Update] OST Feedback17 Jan 2021, 08:23 AM
Yeah. If its OP. Which is not the case of this sherman. You need a serious dose of copioum. In: COH2 Balance |
Thread: [Winter Balance Update] OST Feedback17 Jan 2021, 08:16 AM
Then.... You do know that your comparison is batshit insane and serves no purpose, because you don't even compare same unit archetype? You do know that dozer sherman and regular sherman with dozer upgrade are 2 completely different units with completely different roles, former being brummbar equivalent and not being built by anyone and latter being P4 equivalent? Because it doesn't seem like you do. In: COH2 Balance |
Thread: [Winter Balance Update] OST Feedback17 Jan 2021, 08:07 AM
brumbar armor nerf, bunker buster nerf Just to make sure... you DO realize this is NOT dozer sherman on the vid? That's regular sherman with USF version of armor skirts. In: COH2 Balance |
Thread: Remove counter-barrage.16 Jan 2021, 23:05 PM
Remember guys, fire and forget abilities are bad for the game, but only if they are on allies side, you know, like counter barrage that used to work exactly like axis version does, but was deemed to OP to stay like that and was changed into resource consuming, active ability CB should become. In: COH2 Balance |