I really could care less if someone loves axis, what annoys me is when one sided player says "allies/axis Are so EZ mode" and barely play(or in some cases,never play)the other side.
Guy number 1:"Hey man, i hate peanut butter on my sandwiches,i think it overpowers the flavor of the Jelly. I love jelly-only sandwiches."
Guy number 2:"Have you tried peanut butter on your sandwiches before?"
Guy number 1:"No,but once,I stuck my finger in a jar of peanut butter and licked my finger to taste the peanut butter,I didn't really like the peanut butter, so I've always stuck with jelly instead.,but other than that not really. I've never tasted them together on a sandwich"
I get sick of reading openly biased balance threads
^This.
Nothing more amusing and sad at the same time then one army heroes saying opposing armies are OP.
How can they know that if the unit looks is all they understand about opposing faction if they haven't played it, they don't know economy, they don't know armies game flow, they don't know weaknesses(seriously, the only truly effective way to know armies weaknesses is TO PLAY IT AND LOSE TO BETTER PLAYERS so you can check the rep and see what happened), but they act like all-knowing. |
How would you implement something like this when the core of USF and OKW's strats involve lots of a single type of unit by design.
That lots of same unit type does not have to be centered in the area of the size of capture circle you know, there is plenty of map for them to be at. |
The salvage kit is the missing link. The salvage kit allows you to have t34s more often and more readily available. The free manpower and fuel from wrecks is quite significant if you are diligent at harvesting destroyed vehicles
It works well if you destroy vehicles instead of losing them |
flamers also fire at ground
But they use actual accuracy instead of scatter to determine hits and just because they can attack ground doesn't mean its the only targeting mechanic they use as opposed to balistic weapons |
Would it be possible for AoE weapons (flamers,mortars,howtizers of all kind, tanks) to have their accuracy increased by a huge amount when firing onto clumped up infantry?
No, because they don't fire at models, but at ground.
Only flamers fire at models, but they already have aoe damage and a pair is murderous. |
I am talking about both. I fought players who are in top 50 and most were very disappointing.
Fair enough, even I've met people like that. |
Want to fix the float? Easy, create more MP dumps through Opal trucks or increase the price of Volks while increasing their performance. Making things cost more is fine as long as you make sure to adjust the units performance to match the cost.
Your also overestimating how much pop cap influences float, OKW floats because it has nothing to spend MP on but more infantry, not because it has to much income or not enough things taking up population cap. Soviet infantry is just as cheap and plentiful as OKW infantry, but your not floating MP because you have access to vehicles.
You would make for a WORST game designer ever.
"Hey, we have this resource inflation problem, lets fix it by making all other resources inflated or by changing absolutely nothing to the value vs return ratio on the infantry that is too cost effective and doesn't bleed nearly as hard as other armies infantry, lets ignore actual problem and make it a mindless buff for overperforming amry!" |
Old TA resotred.
There.
What did I win? |
How about we remove attack move
How will axis only players be able to play then? |
This would solve the whole A-move blobbing issue if you ask me. Some kind of Blob nerf, received accuracy, suppression, even damage.
The radius is debatable but can be solved. Something like Sturmofizier's buff radius. This way, "infantry heavy strats" will not be affected.
Sturmofficer buff radius is pretty big you know, it would affect negatively normal engagements you know.
Thing needs to be tight and sever for 4 or more squads, thats all.
Moving squads in pairs is not uncommon and shouldn't be punished in any way. |