And how would OKW counter a .50 cal start? Prayer?
Would require giving smoke to Volks, Sturms, and other OKW infantry. Which I mean would be a very nice addition to the army but...well...you get my point.
The same way you counter maxim strats?
Except you would be easily outnumbering .50 cals who are also 50% less durable?
You're like a typical woman.
You'll find a problem for every solution. |
Didn't T34 once got a bug there its bonus damage for main cannon was applied to MGs as well back then when it still dealt 120 dmg?
I wouldn't be surprised if that bug made a comeback with ost puma now. |
Yes, try stop going full retarded, sometimes, maybe.
Arguing this making no sense. Relic taught us Fallshrimmjager were dropped from Stuka. P-47 was used for reconnaissance.
Right after you.
And congrats, you've got the point, since WFA introduction history doesn't really play significant role in coh2. Makes as much sense to see Comet as IR StGs.
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Well, for the others then.
I don't think thats relevant.
They'll see 2 stock howitzers and will go anus bleeding mode.
And I believe you're underestimating them a bit. |
Love how you do not reply to the post that proves you wrong. 11/10, would laugh again.
Just because something was in experimental phase doesn't equal to it being combat used.
IR StGs were not in service during Ardenes assault, the earliest they have seen actual combat was late feb, early march, which was long after Ardenes campaign. OKW is based on battle of the bulge forces, IR StGs were not used there.
Do you need anything else? |
So basically, the brits from COHF...
Not even close really.
CoH2 brits are one of the best designed armies in the whole coh series if not the best designed one.
Converting their "special feature" for other armies would improve gameplay and open new strategic options tremendously.
Balance is another thing. |
OKW theching is fair, it offers good units at the right timing. Increasing the cost is not nessescary.
Actually, the improved lights might force OKW into early light as well, delaying T4/tanks which will balance stuff out at the end.
But for the first week it'll be just awesome to roll over OKW with lights while they refuse to adapt and attempt to spam shrecks into T4. |
most maps are in Holland, and still brits have Comet that never fought there and barely had seen fight in Germany, makes sense, why don't Germans get Maus's or E-series tanks
Because germans doesn't have units/weapons that weren't there at the time(infrared StG) or even existed at all(obersoldaten anyone?) |
No, that's like, a terrible idea, because the whole build animation revolves around the 2 crewmen setting up the flak cannon. The animations are particularly detailed and awesome. Since such things are part of the overall game-design and create atmosphere and a positive visual aspect, why remove them.
The change you propse would require new animations where the flak cannon is not set-up. The current animations as it is would become useless. This is not desireable at all, as it is one of the most detailed special animations in the game; and it is such beautiful details that make the game what it is. Without them, no matter how suppossedly great something elusive as a perception of balance may be, the game cannot be such a compelling experience.
So make anther animation where a happy osttruppen deliver the munition for the flak, because Hans have forgotten to pack it to the truck and Ziegfried always trusted him too much and didn't double checked before they went for the merry ride |
m8....
I obviously meant stats.
Want to argue all KV tanks being better then panther? |