perhaps it is less macro to destroy than to build them, but they are build during the time there is no fight. And if there is a fight you can't take time to destroy them. And if they kill you during the retreat it is an issue. But of course it is not game changing. |
so it proves what kind of player you are and how all your post about nerf soviet are not serious because not objective.
Anyway they doesn't die so fast when just with a little of time build. But i will try next time. It still a big loose of time. So an exploit for me. It sould not block mouvement when not finished. But if i am only to think that i'll live with it ^^ |
I have face someone (I won't say who but he will recognize himself) who has put arround each point not finished barbewire. It is a king of exploit, no? Going through when not finished could be an idea to void this can of thing
(and the subject is not about the game. He crushed me without that)
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Yes they are fine. Really good to give you an advantage early game with 2 or 3 of them. |
Since patch, a friend with a bad computer also have some issue even this nvidia new drivers. Every first game we have done, he has been kicked. Everybody start the game but because he is too long, the server kick him. At the second game it is still long but he is not kicked. |
i am not fond of pay 2 win but sincerely who buy skin ? But a lot of player buy commanders !
i don't have number buf if Relic money come from 90% commanders sales and 10% everything else, even if everybody says it is not good for the game, i don't think they can/want/will change anything.
And there is a lot of random particulary for grenades and sometimes it's too much ! But it's part of the game no? Go play SC2 if you want no random
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haha Barton and batex powned us in 2v2 (we suck in german). But it was funny and nice to try against good player. Nice matchmaking anyway.... |
It also happens to me yesterday. I think it can happen when i choose too fast before my teamate arrive in game (he has a slow computer)
Another bug in the same situation that happens twice is a conscript lock in queue and never arrive. |
I agree that it is a really powerfull doctrine.
It counters all the static capacity (B4, repair station, etc...) with stuka ; camping or static fighting area is not recommanded against it and in the same time massive push are not recommanded also: insta pin ; stuka is really hard to avoid as it is not easy to see where it will fall.
Only weak point is that there is less tank but largely compensate by the fact you have munition to upgrade everything: PG/HT/SC/G
two game in 2vs2 : one i won with it ans one loose against. ISU, soviet industry and counter attack tactic don't help against it in late game : continuous air attack |
There are both good and whiny responses on this thread.
I agree many of the cp changes are weird (example: DSHK pushed back?), we should discuss that.
Complaining about how long it took, and saying asgrens will win the day forever is whiny. Let's play the game and see what happens. We played through 1 cp shocks and guards, we can at least try this patch.
Also keep in mind many of the suggestions WE made on this very forum were adopted (examples: pushing back elite troops for soviet, making ram not count on Tiger Ace, buffing building cover bonuses). Relic is listening, but they cannot change it in a heartbeat. They have also made some mistakes, but I think when they clearly try to improve the game we should support them as much as possible.
AMEN |