First of all, thanks Relic for taking the time to read all these comments and asking some feedback!
Second, try to keep the automatch pool interesting by adding some more community maps, maybe once a month? It will keep our mappers motivated and take some of the work of your shoulders.
We have great mappers and it's a pitty that their maps aren't really played by many.
Also, talking for the competitive level of COH2, we could really use some more dedicated maps (talking about 2v2/3v3/4v4).
- Vaux Farmlands
Overal this is a fun map, but there are so many hedges[which make it very hard to navigate. Also Trucks or Halftracks just keep firing on the hedges. This might need a rework.
- Hurtgen Forest
The river isn't located in the middle and makes it a bit favored to the south player(s).
The north player(s) have to cross the river in the right side of the map which make them vulnerable cause of the red cover. The southern player doesn't have to cross the river cause he can just camp the fuel with some MG's.
- Semoisky Summer
Fun map, but can use bigger bridges. It's a choke point game where it is very hard to come back when you're driven in your base. Immediately your entry points on the middle field are covered by MG's, mortars and AT. I think if the bridges where a bit more wide this could solve a lot of problems.
Also, the East side of the map is much easier to lock down for the north player than the west side is for the south player. Bridges and a river crossing in the east versus wide open space in the west.
- Ettelbruck Station
Definitely not a 4v4 map. 2v2/3v3 seems okay.
- Minsk Pocket
For 2v2, this map is just all about bunkers MG's and static play. I think it would suit 1v1 more than 2v2. Also, make more passages in the forests. The red stripes on following screenshots stand for forest. Instead of heaving thick forest, I suggest having more crossings so you can't defend it so easily.
- Road to Kharkov
The middle VP is favored for the north player. I suggest moving it more to the center of the map.
- Moscow outskirts
This is just LMG fest / barfest at this moment. I suggest making some more green cover in the middle of the map. Or make some LOS blockers so there is also a place for closer combat.
Overall this map is really cool to play.
- Rhezv Winter
Please take it out of the 2v2 pool, it's too big for 2v2.
- Faceoff at Rostov
Highly favored to the players who start in the eastside.
The north players have to cross bridges and ice to get to the town, I suggest having a more wide sort of passing (not able to blow up) would be better. The red square in following screenshot would be the passing.
- Lazur Factory
I think it's a cool map, but I think a lot of players hate it.
I suggest making more wide open passings so it's not a map of choke points.
Also, this should be a dedicated 4v4 map.
- Hill 331
I think everyone vetoes this map. Make some areas with mud, but not the whole map. It's just not cool.
About the cold-tech and blizzards:
I think the fact that you lose line of sight and your troops move slower is really cool.
The cold-tech is not cool, it just stops the game for a few minutes, staying around the campfires.
Relic, just get more maps in the map pool to make it more interesting.
Talk with our mappers, they will be glad to help.
Cheers!