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The Eastern Front Map Pack (with Trailer)

14 Aug 2014, 12:15 PM
#1
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

The Eastern Front Map Pack

Disclaimer: This map pack consists of three 2v2 maps made by me with help of a lot of people from this forum. For a cleaner read, I will dissect my post into FIVE different post spaces.

Map List:


1. The Primrose Path
2. Pavlov's House
3. The Intersection




Introduction

I decided to make maps in the first place after noticing that a lot of relic's 2v2 maps are cluster-phobic, under-sized, and/or badly designed in other ways. Anyone who played Minsk Pocket, Semoisky Summer, Trois Point, Hurtgen Forest, Ettelbruck Station, Road to Kharkov in 2v2 setting knows what I am talking about. That is a lot of map: to put into perspective, they are six out of fourteen 2v2 maps available in auto-match (two more are over-sized but better than the mentioned six). So I got into the world-builder tool to make some good-ol' open and appropriately sized 2v2 maps like Rails and Metal, Vaux Farmlands, and Moscow Outskirts.

The maps were made for competitive plays, thus the design and balance of the map came first then the aesthetics. Although I think there are unique and detailed aesthetics on each maps which I put a lot of work into. All of these maps have medic and repair stations for greater strategic depths. Also, normal maps have 10 normal resource points, but my maps only have eight each. I did this to limit resources and delay teching for I love early and mid game.


Trailer



Additional Information:

I have updated 'The Primrose Path' and 'Pavlov's House' with new conventional tactical maps. But due to a fault of my own, I cannot simply update the map, but rather I have to publish the maps again with the new tactical maps. They may not seem as nice as other tactical maps of other map makers, but I am still learning photoshop and planning update the tac-maps soon.

Due to this, my further updates will be on the re-released versions of the maps.
14 Aug 2014, 12:15 PM
#2
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

(4) The Primrose Path (rural)


This map reflects the rural Soviet Union. This map includes tactically important grave yard, forest, farm field, and the river is cross-able for the most part for flanking. This map also has three different weathers as the game progresses!

Tactical Map


In Game Tactical Map


Tactical Layout


In-Game Screens


Steam Link
14 Aug 2014, 12:16 PM
#3
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

Pavlov's House (Industrial/Urban)


This map is inspired by the legendary Pavlov's House, a soviet defense position (an apartment building) during Soviet Union's desperate defense against the Wehrmacht in Stalingrad, that lasted 8 weeks against an overwhelming odds. This map includes tactically important re-imagination of Pavlov's House, the beachhead where Soviet troops used to come ashore to reinforce their comrades, a detailed cityscape, and a lot of complex trench systems.

Tactical Map


In Game Tactical Map


Tactical Layout


In-Game Screens


Steam Link
14 Aug 2014, 12:16 PM
#4
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

The Intersection (Forest)


This map is inspired by the forest mechanic in the new the Western Front Armies expansion. Although inspired by them, the forest in this map is not as choke-pointy. This map includes a lot of things including forest, but most importantly, it has a very tactically significant defense emplacements (trenches, sandbags, buildings, and watchtowers) in the middle where all the roads converge that will attract a lot of fun and different engagements than in any other 2v2 maps. This map also has a dusk to morning transition!

Tactical Map


In Game Tactical Map



Tactical Layout


In-Game Screen


Steam Link
14 Aug 2014, 12:17 PM
#5
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

Thanks to...


cohbros/ Pigsoup (ME!)
Relic (the tools)
COH2.org (the sharing portal, conduit for getting help etc etc)
Janne252 (world-builder help)
Purebunk (world-builder help)
Sirlami (world-builder help)
Srinidhalaya (extensive world-builder help)
OnkleSam (world-builder tutorials)
KiwiSlasher (world-builder help)
Iye (world-builder help)
BlackIce (world-builder help)
IronMedic (world-builder help)
cohbros/ Midconflict (tester)
cohbros/ Panda Fausts (tester)
cohbros/ Ohme (tester)
...annnnnd Von Kluge for removing my mistake thread earlier today


The Link to my Steam Workshop Page


and please leave feedbacks and rate if you are up for it!:)
14 Aug 2014, 12:58 PM
#6
avatar of Kreatiir

Posts: 2819

Very cool.
If you want a tournament with only this maps, you can always contact me.
14 Aug 2014, 13:20 PM
#7
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

Very cool.
If you want a tournament with only this maps, you can always contact me.


whatever you wanna do with these maps, it is up to you (except re publishing it) and ofc i'll help if you decide to.

Edit: actually, I am very interested in it if you are mr. K.
15 Aug 2014, 18:43 PM
#8
avatar of Darkripper

Posts: 58

Man really good work.. those maps seems like very wondeful and interesting!!! i'm going to download it :D
7 Sep 2014, 23:46 PM
#9
avatar of Ohme
Honorary Member Badge
Donator 11

Posts: 889 | Subs: 1

Love these maps! Worth checking out.
13 Sep 2014, 14:30 PM
#10
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

updated with new tactical map which match with conventional tac map of coh2.
13 Sep 2014, 17:14 PM
#11
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

Awesome maps, awesome thread. Thanks pigsoup! :thumb:
29 Sep 2014, 09:30 AM
#12
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

Magnificent maps, I have a few tips:

(4) The Primrose Path (4p_pionersky)
- The river in some areas should be more narrow as '4p_forest_intersection'
- VP east, it is difficult to defend that point with tanks to the south player (The bridge is positioned obliquely).

The other maps 100% OK
29 Sep 2014, 15:05 PM
#13
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

jump backJump back to quoted post29 Sep 2014, 09:30 AMcapiqua
Magnificent maps, I have a few tips:

(4) The Primrose Path (4p_pionersky)
- The river in some areas should be more narrow as '4p_forest_intersection'
- VP east, it is difficult to defend that point with tanks to the south player (The bridge is positioned obliquely).

The other maps 100% OK


thanks for the feedback and i will try to implement the changes, especially one about the balance issues.
29 Sep 2014, 15:31 PM
#14
avatar of Kobunite
Patrion 15

Posts: 615

These are some great maps! :-P Played a few last night and really enjoyed them.

Only criticism from me was that (at the beginning) The Intersection was super, super green. Faded as the weather changed and became much less...vibrant. Still, didn't effect how fun it was to play. :-P
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