General Information
Register Time: 27 Dec 2013, 16:54 PM
Last Visit Time: 28 Mar 2024, 23:06 PM
Website: https://shaderweb.com/en
Residence: Iran, Islamic Republic Of
Nationality: Iran, Islamic Republic Of
Timezone: Asia/Tehran
Game Name: <HOJAT>RMMLz
If they simply buff its stats and nerf its price, it's gonna be an HMG42 for OKW which is bad. Imagine a buffed HMG34 with a squad of sturms and a kuble. It will also change the meta in a very boring way.
On the other hand, its not worth it and you can't rely on it. I'm fine with its low damage, but it should be able to suppress reliably.
I would say increase it to 240MP, increase suppression but leave the damage as it is. They can also change vet1 to something like sprint.
Criticals are fine and you have to adept. Abandon needs a rework. And abandoned vehicle should always have a destroyed engine or broken threads, or even a destroyed main gun. Why else would the crew abandon a tank?
It should also cost something like one third of the units price.
I think we're misunderstanding. The 221 and 222 have distinct differences in the overall shape of the body. Most notably the thinning back and the angles on the sides.
The car is a model from CoH1, back then Relic didn't care so much about authenticity. What likely happened was the designer accidentally used a mix of 221 and 222 photographs for reference, rather than just one type. They also have the size wrong, it should be closer to the size of the US Ambulance, but in-game is the size of an M5 Stuart.
I hope this post clears up the confusion.
Thanks for the info. I never thought the real life 221/222 are that small in size. This effects both authenticity and game play.
So if it had heavy engine damage,it turns into engine damge with repair critical
Normal engine damage goes back to normal,
Immobilzation goes to heavy engine damage,
but thats as far as ill go to agreeing to nerfing repair critical....
I like this idea. Although I agree that they can't simply nerf USF armor's utility and survivability, this insta-repair is annoying.
the most cancerous unit in COH history was the Mortar Pit
Wait for British forces.
Anyway, I like 222 as default now. The only problem is it gets obsolete when the first medium hits the field, but if you use it well you will have a great advantage before that.
Shooting down planes has nothing to do with HP. AA units simply have a certain chance to shoot down planes.
Seriously? Didn't know that, thanks. But anyway range increase would help them fire more, and we probably need some tweaks for the shot-down chance you mentioned.