General Information
Register Time: 27 Dec 2013, 16:54 PM
Last Visit Time: 28 Mar 2024, 23:06 PM
Website: https://shaderweb.com/en
Residence: Iran, Islamic Republic Of
Nationality: Iran, Islamic Republic Of
Timezone: Asia/Tehran
Game Name: <HOJAT>RMMLz
I think it could work. It's actually been done, too. Natural Selection 2 (a strategy-focused FPS game) switched to "community development" in 2014. The initial plan was to release a final patch to fix the major flaws of the game, but they've gone on to release over 40 patches (and counting).
It came from a similar situation: the dev team (NS2's was very small) didn't have time to work on their new project and also work on NS2.
-I've played NS2 but I had no idea about what you said! It's sounds interesting, but I'm not sure about the outcome (whether the community like the changes or not). But still, I think NS is far more easier to balance than CoH. NS2 is also not a competitive game (as far as I know), but CoD is. People on the balance team would then be unable to participate in Tournaments and arguments. They would also be the target of hate and rage, I don't know if anyone is willing to do that. Look at the amount of unconstructive criticism (hate) aimed at Miragelfa and Cruzz, and all they did was release mods!
I honestly don't think so. We'd be going from 1 major patch every ~3 months to (possibly) a minor patch every week or so. While those on the forums might say "lol dead game, they let fans do their work", the vast majority of players aren't actually involved in any forums: they'd just see that suddenly the game is getting lots of updates.
I don't know about you, but when I see a "dead game" I have suddenly start getting updates, I'm inclined to try it out again.
On top of that, you'd also (hopefully) have an increase in quality. While the initial reaction from some players might be negative, I don't think they'd complain about frequent improvements and updates with clear communication.
-Increase in quality is ALWAYS welcome, so is increase the number of active players
Active modders focusing on improvements, high-level players (tournament winners), and people they already talk to for feedback (iirc they do that).
I assume you mean "who would we chose for a dream team"? In that case, I'd say the same as above.
-I meant both How to select and Whom to select. Is it even up to us?
Ideally, no one. It's supposed to work by consensus, not veto. Either way, it would be important to keep a balance mod active to be able to test ideas they aren't sure on.
-We would never have consensus, that's why the team should have a tie breaker (Odd number). But again, a lot of good players contradict each other on the forums left and right. Their play style, the meta, and a lot of other factors affect balance (Duuuh), and the players perspective and play style should be counted as an important factor. Based on what I've seen, I think (simply an opinion not a fact) that we would not have consensus.
Top tier players are almost always top tier with all factions, so yes. Being a good player requires a good understanding of how everything works.
-Don't completely agree with this. I don't wanna name anyone, but we have top 50 players who are good at the game, but their discussions regarding balance are illogical and biased.
I think we have dedicated people to work for free (don't even imagine about a Dev "outsourcing" the balance to the community. Specially Relic) But I don't know if we could have a balance dream team.
I'm saying that none side is supopossed to have temporary advantage but it's better if advantage switches from side to side than if it stayed with double OKW forever.
You're saying "I had brain cancer, but now I have blood cancer which is good for a change".
This a good idea... but only a good idea. I think we can agree than "True Balance" is impossible, specially when dealing with a game like this and the so called Asymmetric Balance. We can only discuss our part in this, and I don't think Relic would be willing to leave the game to us because people are gonna start "LEL DAED GAEM" threads.
So here are a few questions:
-How would we (or Relic) choose candidates for a "Dream Balance Team".
-Who would we (or Relic) choose candidates for a "Dream Balance Team".
-Who has the final say in that team?
-Does being a good player mean good understanding of game mechanics and a "Balance Insight"?
-How can they co-ordinate with Relic about number of patches, fixes (which are actually more important than balance).
-And finally, how would we respond to their decisions?
This whole "GIVE US POWER" Shtick is sentimental if you ask me. I'm not saying Relic is doing a great job, but I trust them more. I ask you to go back in time, search these forums and see how much the opinions of loved community figures differ. A lot of good players (with both good skill and good behavior)contradict their balance ideas.
PS: In a fantasy universe, we could have a community of,lets say, 15 people from community to come up with balance ideas, send them to Relic, and then release it after approval from the Devs. Maybe in 2 years this would happen (After they move the servers to Steam like CoH)
From a marketing standpoint, it's probably best if they make a game in a fictional universe in WWIII. In game design, if you create your own world, you create the laws thus your hand is not tied when you are trying to create. Look at CnC Generals, they could easily add a lot of different factions because the setting was fictional. They can then focus on the competitive aspect of the game.
I'm fine with a fictional WWIII, as long as the make a good game with good mechanics (not too much complex, yet not an APM game like SC series). A squad based WWII games with factions like:
-US, South American Coalition, European Coalition, Middle Easter Coalition, India, Chinese Coalition, Russia and Japan. Units could be realistic (which I would love to see mostly realistic units). Gameplay could be like COH series, but with better cover mechanics, specially more complex garrison mechanics.
I've abandoned the game months ago.
Don't want to handle Relic anymore. Now I play that stupid game called League of Legends, but you know what? At least Riot communicates with the community and loves the game.
SEGA and Relic should go bankrupt with the way they threat their customers.
Sad but true. I also haven't played for a long time and spend my time playing casual games like PayDay. I even played SoulStorm again since I'm a big 40K fan. DoW does not look great so far, and Sega is going down the bullshit tree (as Jim Sterling likes to put it). DoWIII doesn't even have the atmosphere of DoWII and the original game.