If the rank is shown as in coh1 with the rank symbol and not the number I dont think this will be a problem.
Also, youre a bit short sighted if you drop from a game when you see your opponent is better ranked than you...
This. |
It's fine, the major problem is comet having tracer instead of shells (and also pathing, abilities being canceled and such issues). But the question is why Relic?... WHYYYYY???? |
if i remember correctly, if your major rely point is being spotted once, the antenna will show on his FOW for ever, even after you move your major, it will still shows it at same spot, it will only renew if you enemy scout the area again sees it empty.
it is same as you see a enemy bunker, after retreat you can still see the bunker in fow, you rocket it or mortar barrage it, even it is destroyed already it will still shows on your fow until that spot is scouted again by your unit.
Thanks. Need someone to confirm this. I'm too lazy to do it myself |
even if it moves or only if the major doesn't reset?
As far as I remember, if you move it the antenna entity is deleted and you can't see anymore. Needs to be tested though because my information is old.
PS: If you pay attention, you can notice that the same bug happens with OKW after they upgrade Forward Retreat Point. Once you spot a deployed truck with the upgrade, you can see the antenna in the FoW. |
Well, I want it to be ISU with turret and hull down. It is far more interesting than carbon copy of AVRE. At least my proposition has differences from ISU design. Copying AVRE would mean it is exactly same.
Apparently you didn't fully read my OP. Who said anything about a copy of AVRE? |
KV-8 (152mm) cant shoot rounds used by AVRE (280mm) or Sturmtiger(380mm) becouse its shells are many times smaller and it would look stupid. What it can do is use exact same shell stats as ISU-152 with range disadvantaged to 40 in standard mode and 50 in lock mode and advantage of rotating turret. Just having ability to switch rounds to AP with ISU penetration is enough to make it viable.
Balance comes first. And you basically want it to be ISU152 V.2 which is boring. Although it would still be better than what it is now.
For me the kv2 has the role of an mobile arty platform and infantry wipe machine, a job at which is pretty good if you ask me. maybe you must see the kv2 as a moveable ML-20 howitser, bcs it has quite some range certainly in the inmobile mode with vet3 you have a lot of range. less range then a howitser of course, but you have the advantage that you can move the kv2 while your ML-20 can't. It can also be effective vs tanks if you can flank but thats it.
That's the problem, it is not an artillery piece right now judging by the stats. As I've said, I would like it to have a defined role even if they decide to make it an artillery piece. But just for the sake of flavor and new mechanics, I would be happy to see it as a real siege weapon. One more thing, you can't really flank with KV-2. If you can your enemy is probably a n00b.
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I'm 75% sure it only appears in fog if you've seen it already.
make it 100%. I was curious and tested it before. Although I did it like 3 patches ago, but if you've scouted it before, you can see it. |
KV-2 needs a defined role because currently it doesn't have one. It's not a damage sponge like Tiger and Churchill, doesn't have a good all around gun (also like tiger), it's not an artillery piece nor is it a siege weapon.
Simple and boring solution, make it an artillery piece like Priest. But I would like to see it as a true siege weapon in a manner like this:
It should set up and enter siege mode in friendly territory to be able to shoot, it also locks the territory down. Then, it should fire a big explosive shell (something like AVRE/Stiger) or an AT shell. The type of the shell is decided by the player. A manual and long reload is also needed.
Fix KV-2 and we're done. Supply drop is OK if you ask me. |
Remember the old TA or KT? Almost every one wanted them to get a well deserved nerf. So stop calling people fanboys when they want to see churchill toned down a bit.
And no, it should either have high armor or high HP, and I want it to have lower HP and higher armor since this amount of HP discourages flanking.
And it's not a "core unit" I know by core you an essential unit, and still it's not an essential unit. |
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