Too much to quote
tycho, i agree with you 95%, but:
in a 1v1, reconnect does not make a whole lot of sense, no matter how you look at it. all games that allow reconnect are not 1v1 games. starcraft does not allow reconnect. if your computer crashes, your fault. if your internet fails, your fault. if theres a power outage in your neighborhood, your fault. tournament officials (and/or the other player) might have mercy and give you a rematch, if not, it probably isn't a BO1, so yeah still have plenty of chances to take the other games.
about relic catering to the scheldt players... what relic fails to realise is that coh has so many scheldt layers and comp stompers because all the other, more competetive players (apart from us hardcore die hard coh fans) are playing other, more competetive games... and there's a LOT more competetive players than there is comp stompers/scheldters. the potential for a game like coh is limitless, if it was more competetive, if it was more balanced, if it had better "community" tools... there'd be a lot more players playing coh. and the icing is: the compstompers would still be there, not caring about anything but their bridge maps. so relic is actually hurting themselves by not caring about our needs. imagine what coh would be without SNF, without coh2.org, without GR.org.
i also trust relic enough that it's not gonna be pay2win.
Okay but what if that player is you and you don't want to lose the match ? Wouldn't you like to reconnect back into the fight ? And I was referring to competitive play specifically because you will lose money and the tournament because of a power shortage or packet loss.
Also, pause system can be simple; 3 pauses of 1 minute for each player. Your enemy can unpause after 1 minute. I see no abuse here.
if that player happens to be me... then it sucks to be me at that point in time. and if i don't want to lose the match, i make sure beforehand that everything will go smooth as can be. everything as mentioned above.
your pause system could be abused to the max: imagine, game is close to being over... loser pauses, winner can't unpause until 1 minute passes. even if he immediately unpauses, guess whats gonna happen next and guess how often he is going to do it...
unless it's a trust based, sc2 liked pause system (3 pauses per player per game, everyone can unpause immediately), it's probably gonna suck.
Pause works great and is vital in LoL. It's not working on rank or custom because it doesn't matter and would be very anoying. But it's very important and used often for issues during tourney games.
yeah, a trust based system can work... but still, look how often it gets used (can't really say for LoL, but i know in starcraft it's an afterthought and probably only gets used at all because of lag issues on LANs...