Just for those that dont know,or are new to coh2/coh2.org/coh series,since we have alot of new visitors thanks to the CoH2 Front page feature,
When Penetration is referenced here, its by Far/Mid/Near
Far is maximum range(typically lowest chance to penetrate),Mid is halfway point,and near is basically point blank.(highest chance/value to penetrate)
The chance a shot penetrates is calculated by this formula:
(PENETRATION VALUE/ARMOR VALUE * 100 )
Regarding damage,
Most medium tanks and the KV/1/2 have between 640-800 hitpoints,which means 4-5 hits to kill for most anti tank guns, or tank weapons,assuming penetrating shots.
Most heavy tanks have at least 1080+ hitpoints,only the KV series does not.
"Cooldown" is the amount of time between the next shot or burst. This is typically used on Small arms.
"Reload" is similar,but,is the time between the emptying and reloading of the "clip" on a unit. For example,the M1 Garand rifle that riflemen use fires 8 shots in a "clip",with a 'cooldown' between the shots,and then "reloads" for a period,which reduces the squads Damage for that period while theyre reloading.
"Deflection" is the damage dealt even when a weapon doesnt penetrate. Tulip rockets,and the KV2/ISU152 are very huge offenders of this "stat"
Most of the other stat types mentioned ,should be pretty self explanatory,but if you have any questions,please ask here or in the state office
This game is complicated and in depth statistically,and learning these stats can give you an edge up over your opponent,as you know what your units can or cannot do or survive that much better.
If you would like to know the armor values of all pre British Forces units(Including the German units that the british forces fight against),you can check out
COH2 STATS.com
If you would like to view these stats for the British Forces for yourself,check out
this guide to figure out how you can open up the attribute editor and view unit attributes.