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Balance Preview Update 09/09/2015

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14 Sep 2015, 17:21 PM
#221
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
jump backJump back to quoted post14 Sep 2015, 17:19 PMJohnnyB


You are wrong, because nothing changed for Axis, but only for Allied, and for the best. Until now, both axis factions were conceived to be stronger in lategame - overall.


Yea... they have a strong early and late game now. (axis factions)
14 Sep 2015, 17:46 PM
#222
avatar of Nabarxos

Posts: 392



The point is it locks down a large part of the map and can blow up every single OKW truck ever if you put it in your base or spread them out.


if you place them outside your base sector then you should know they are weak to off map arty,if you have problems with off map arty then place them WITHIN the base sector(you cant target base sector with off map)

ALSO air suprimacy costs 325 munitions and has a long cooldown,it is also given to a faction that has early and mid game problems,its also a late game call in "arty"


14 Sep 2015, 17:51 PM
#223
avatar of Esxile

Posts: 3602 | Subs: 1

jump backJump back to quoted post14 Sep 2015, 17:19 PMJohnnyB


You are wrong, because nothing changed for Axis, but only for Allied, and for the best. Until now, both axis factions were conceived to be stronger in lategame - overall. If they held ground early game, slowly in lategame the balance would turn on their side. Now, what do we have? In multiplayer, a combo of 2 factions, one (USF or soviets) verry agresive in the startgame, pinning axis factions (the other team) with the help of british faction which consolidates behind using emplacements. Then, the lategame belongs to allied too, through heavy armor and off maps brought by british. So where will axis factions have the advantage nowadays? All the advantages are in allied's favor and only a hardcore fanboy cannot see such an obvious thing.
Also, the majority of playerbase can agree that until british faction launch, the game was in its best state of balance until now, while at the moment, the balance is badly screwed due to reasons stated above.


T0 MG42 and Sturm cost lowered, 222 and sniper, stug TWP and Pz4 stock aren't arguments but facts. Today MG42s dictate early game with double sturm start, nothing t0 Allied side can counter them frontally. 222 have made disappear the m20 and USF T1 and made T1 sov much more uncertain. T34 is relegated to T4 and Shermans arrive long after the Pz4 and so Stugs. Save from Sov M5 being somewhat OP and people whining about Su-75 because they need to micro facing it, there is nothing left from Allied early dominance until late game.
14 Sep 2015, 18:12 PM
#224
avatar of Mortar
Donator 22

Posts: 559

Post #203 invisied for flaming.

Also #199, #200, #201 for flaming or spamming the thread.

Please stay on topic and avoid flaming each other. Thanks.
14 Sep 2015, 19:54 PM
#225
avatar of The Big Red 1

Posts: 758

september 20th feels like a long way from here if in theory taht is the day this brand new patch goes live
14 Sep 2015, 21:21 PM
#226
avatar of Looney
Patrion 14

Posts: 444



60/.8 = 75?

And Looney duel the 1919 Para's use isn't the same as the one Riflemen use dude.


I compared Obers and Paratroopers, what does this have to with any of that, you started about Obers.

Look at the facts, look at the stats, look at the costs.

The point is, almost everything USF has depends on there early game map control advantage (which gives you more resources) now that there early game was nerfed and early game for axis was buffed the last couple patches things almost even out (USF still got the strongest 5 minutes). But now that we arrived here, suddenly we've come to the realisation that almost everything USF has is not cost effective and overpriced.

Maby it's supposed to be, maby USF is the most balanced faction, cause no units that they have are currently OP. Literally no heavy tanks that wipe like crazy, the slowest wind up time for grenades. The worst armor on tanks, the latest arriving hmg with the most received accuracy.

The most expensive healing that's slower then a KT and doesn't fully heal your squads (current patch of course). A tier which has no late game unit AT all, except arguably the M20 thanks to it's mines.

Captain being really bad currently with that strange dance, arguably RE's which you need to spend alot of muni on. LT not having any role in the late game except soak up pop and 50 MP drain on the last model.

The nerfed scott, the nerfed howitzer, the arguably imo nerfed jackson (damage/pen tweak). The major abilities that are the worst in the game, which again soaks pop. The reinforce half track which has the lowest health in the game for no reason at all. The WC51 truck that's 20 fuel!

I can go on and on which units are so bad for there cost and impact.
14 Sep 2015, 21:29 PM
#227
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

looney :foreveralone: you're wasting your time :foreveralone:
14 Sep 2015, 21:31 PM
#228
avatar of Looney
Patrion 14

Posts: 444

looney :foreveralone: you're wasting your time :foreveralone:


:snfPeter: #believe
14 Sep 2015, 21:32 PM
#229
avatar of Alexzandvar

Posts: 4951 | Subs: 1

jump backJump back to quoted post14 Sep 2015, 21:21 PMLooney


I compared Obers and Paratroopers, what does this have to with any of that, you started about Obers.

Look at the facts, look at the stats, look at the costs.

The point is, almost everything USF has depends on there early game map control advantage (which gives you more resources) now that there early game was nerfed and early game for axis was buffed the last couple patches things almost even out (USF still got the strongest 5 minutes). But now that we arrived here, suddenly we've come to the realisation that almost everything USF has is not cost effective and overpriced.

Maby it's supposed to be, maby USF is the most balanced faction, cause no units that they have are currently OP. Literally no heavy tanks that wipe like crazy, the slowest wind up time for grenades. The worst armor on tanks, the latest arriving hmg with the most received accuracy.

The most expensive healing that's slower then a KT and doesn't fully heal your squads (current patch of course). A tier which has no late game unit AT all, except arguably the M20 thanks to it's mines.

Captain being really bad currently with that strange dance, arguably RE's which you need to spend alot of muni on. LT not having any role in the late game except soak up pop and 50 MP drain on the last model.

The nerfed scott, the nerfed howitzer, the arguably imo nerfed jackson (damage/pen tweak). The major abilities that are the worst in the game, which again soaks pop. The reinforce half track which has the lowest health in the game for no reason at all. The WC51 truck that's 20 fuel!

I can go on and on which units are so bad for there cost and impact.


Woah there's a lot of wrong here so I'm going to have to take this apart piece by piece.


I compared Obers and Paratroopers, what does this have to with any of that, you started about Obers.

Look at the facts, look at the stats, look at the costs.


Obers + LMG lose out to 1919 Para's for a couple of reasons. 1. the 1919 para ability that increases DPS by a lot 2. The fact that the Para's have two LMG's instead of one. 3. They have a man up on Obers. 4. They do better at close range with their Carbines meaning on close range maps they don't lose out as much for closing to CQC.

Anyway theres nothing particular wrong or OP or bullshit about this, Para's are just better *shrug*

the latest arriving hmg with the most received accuracy.


The .50 has the same received accuracy as all other weapon teams.

The nerfed scott


By 3% lol

the nerfed howitzer


w-what? The Priest just got buffed and the Pack Howizter got insanely buffed!

the arguably imo nerfed jackson (damage/pen tweak).


So having a negligible chance to Pen at all was fine? Christ are you trolling? Could you imagine old Jacksons versus new up-armored OKW PIV's?

The major abilities that are the worst in the game,


Which they fixed (speaking about Major Arty, recon and whatnot are fine).

EDIT: Having been playing USF a decent amount lately, most of the people on these forums just really love to bitch.
14 Sep 2015, 21:38 PM
#230
avatar of Omega_Warrior

Posts: 2561



Which they fixed (speaking about Major Arty, recon and whatnot are fine).

All they fixed was the ridiculous time inbetween each shell dropping. The ability still takes forever to come down in the first place. The major's artillery is still completely worthless,
14 Sep 2015, 21:45 PM
#231
avatar of Looney
Patrion 14

Posts: 444


Obers + LMG lose out to 1919 Para's for a couple of reasons. 1. the 1919 para ability that increases DPS by a lot 2. The fact that the Para's have two LMG's instead of one. 3. They have a man up on Obers. 4. They do better at close range with their Carbines meaning on close range maps they don't lose out as much for closing to CQC.

Anyway theres nothing particular wrong or OP or bullshit about this, Para's are just better *shrug*

w-what? The Priest just got buffed and the Pack Howizter got insanely buffed!

So having a negligible chance to Pen at all was fine? Christ are you trolling? Could you imagine old Jacksons versus new up-armored OKW PIV's?


You are giving different situations about Obers vs Paratroopers, first of all, Obers vet 5 will win from Airborne vet 3. Second, 390 + 120 muni is more then 400 + "75 muni". Third, Obers + STG win from Airborne up close, which they should. Fourth, Obers have much better abilities, Airborne need to pay 20 muni for the supression ability which the obers get for free at vet 5, not to mention that obers have great prosp smoke, boobytrap as well, don't they even get sprint with vet?

That's true, Priest and Howie got buffed, you're right about that, thanks for reminding me.

Jackson was great for scaring away armor and getting veterancy, a vet 3 jackson was amazing and stronger then the current jackson. Imo people needed to l2p Jackson, the "tweak/buff" was not needed.

14 Sep 2015, 21:46 PM
#232
avatar of BeefSurge

Posts: 1891

Alex USF units underperform per price, don't try and argue this.

Point of faction is to do massive damage to enemy economy to sustain your own expensive one. Problem is units are not powerful enough for price.

14 Sep 2015, 21:58 PM
#233
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
Dont argue with alex, its a trap.
14 Sep 2015, 22:16 PM
#234
avatar of sherlock
Patrion 14

Posts: 550 | Subs: 1


2. The fact that the Para's have two LMG's instead of one.

This is not quite right. In coh2 having 1 lmg that does as much damage as 2, which is the case for the lmg34, has always been better because it focuses the damage on a single entity of a squad and kills it quickly hence reducing the other squads effectiveness. 2 lmgs will spread their damage damage.


3. They have a man up on Obers.

2. Paras are 6 men squads, Obers 4.
14 Sep 2015, 22:54 PM
#235
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Just before this gets derailed even more:
-Paras are fine.
-Obers are fine, they basically pay for their stupid veterancy, rather than vet0 performance. Since they are getting buff, their suppression ability should be muni wise and not passive.
-You can argue on the tweak on Jackson.
-Major arty sucks and will keep sucking.
14 Sep 2015, 23:43 PM
#236
avatar of FestiveLongJohns
Patrion 15

Posts: 1157 | Subs: 2

You guys might want to look into the tactical assault ability for the thompson upgrade, its pretty crazy at the moment. Doesn't give your opponent any time to react.
14 Sep 2015, 23:44 PM
#237
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

You guys might want to look into the tactical assault ability for the thompson upgrade, its pretty crazy at the moment. Doesn't give your opponent any time to react.







wat
15 Sep 2015, 01:24 AM
#238
avatar of FestiveLongJohns
Patrion 15

Posts: 1157 | Subs: 2








wat


Have you tested the thompsons in the new patch? They tripled the mid accuracy...the tactical assault ability already shredded squads at point blank before, its pretty crazy now.
15 Sep 2015, 01:32 AM
#239
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15



Have you tested the thompsons in the new patch? They tripled the mid accuracy...the tactical assault ability already shredded squads at point blank before, its pretty crazy now.



GOOD :snfPeter:
15 Sep 2015, 02:44 AM
#240
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

USF best America!
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