Let me summarize this whole guide
"No call in tanks? Lol tier 4-5 fo sho"
Doctrines like NKVD are a lot more useful than you think, they're just pure support.
You seemed to have pull the star rankings out of your ass on everything though, because doctrines with perfectly valid support abilities get 1 star in support. (Seriously? Radio intercept, recon planes, propaganda arty, rapid conscription and IL-2 planes doesn't get any points in support, let alone defense and offense?)
The proper way to do this would be to weigh every available ability with points for offense, defense and support and then compile it for each doctrine.
Also the descriptions of each doctrine are terrible.
1. Read what support is. I defined it, first paragraph. Radio intercept is sorta good at supporting your teammates. Sorta. Recon planes are good as well, not 5 stars trololol because recon planes!!
NKVD is the type of commander your teammates would slap you for using in anything from 2v2 to 4v4. you can say NKVD has the same pushing power as something like shock rifle, or the same late game defense ability as Mechanized support, or that it's just as useful in a 4v4 as lend lease supply drops for example, and I'll just continue laughing at how ridiculous you sound. At the end of the day, this is about showing which docs suck and don't suck. And NKVD is PRETTY bad.
You can claim you can win with your dick on the keyboard and your mouse in your hands with NKVD, but honestly until you beat someone OF NOTE with one of these t4- and 5s I won't take a thing you say seriously in bumping them up. Maybe if red wings came in here and told me what you're saying, I'd listen. But even then he'd probably still say NKVD is bad, and his opponents that allowed NKVD to perform well, are bad.
I'm simply not gonna sit here and BS people telling them that the likes of NKVD is actually good, no matter how much you try to educate or troll me on awful abilities. The first paragraph also says that "we encourage you to try them all to fit your style" if your style is losing because you picked a shit commander, then enjoy losing. I'm not here to stop you.
And 2, again if you read the first paragraph every available ability was weighed from everything with the faction itself in mind, to how the other abilities worked together with the other abilities in the same doctrine.
And yes, if a soviet doctrine has no callins it's most likely terribad.
And 3, thanks for the compliment, I love writing shit descriptions. Achter wrote the OKW ones so you might want to compliment him directly.
4 I'm not gonna argue with you anymore past this point even though I said I would. You're just delusional, and I usually hold my tongue about the crap you say on the forums such as "current OKW is fine!relic let all whiners ruin gaem!" but unfortunately you brought your terribly unique opinion, and rudeness here as well.