So randoms? In that case LT+ CAPT builds with callin armor docs(Armor, calliope, Pershing) got me to top 5 USF randoms. You can basically fight any threat early game with both officers and even if your teammate sucks/ you don't have fuel, you can still fight late game with vehicles n stuff.
Profile of CookiezNcreem
General Information
Register Time: 19 Dec 2013, 18:31 PM
Broadcast: https://www.twitch.tv/CookieZR6
Website: http://steamcommunity.com/groups/USFOPCOH2/members
Steam: 76561198094724817
Residence: United States
Nationality: United States
Timezone: America/Indiana/Knox
Game Name: CookiezNcreem
Register Time: 19 Dec 2013, 18:31 PM
Broadcast: https://www.twitch.tv/CookieZR6
Website: http://steamcommunity.com/groups/USFOPCOH2/members
Steam: 76561198094724817
Residence: United States
Nationality: United States
Timezone: America/Indiana/Knox
Game Name: CookiezNcreem
Post History of CookiezNcreem
Thread: 2 vs 2 USF strategy!4 Jan 2016, 04:14 AM
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Thread: Garrisons in emplacements..4 Jan 2016, 04:04 AM
So say I have a squad knocked down to 1 man, garrisoning him would be just as effective as a 4 or 5 man squad? In: UKF Strategies |
Thread: Veterancy and infantry2 Jan 2016, 03:30 AM
Hi all, Yeah it applies to all upgrades and weapons in the squad. So giving a vet 3 rifle a zooka, or keeping your Captain squad alive to vet 3 for more accuracy is a good idea, even though the zooka is pretty accurate on a vet 0 squad too because it mainly uses SCATTER to hit not accuracy.(even though more accuracy helps!) |
Thread: MG34 team vs Obersoldaten2 Jan 2016, 03:17 AM
I usually use the Fortifications doctrine while playing OKW. Weapon values are not based off the actual weapon, its balanced by the unit using the weapon, so you can have a weapon thats strong on unit and weak on another: Rear echelons, rangers, and paratroopers all use M1 carbines but the rear echelons version is way worse than the other M1 carbines. Ostheer Pioneers have much weaker Mp40s than the Mp40 assault grenadiers use, etc. The mg34 HEAVY MACHINE GUN is actually one of the worst damage dealers in the game, (it deals like 4 damage per hit while suppressing stuff which lowers incoming damage so that makes its damage even worse so its only good at supressing) while the obersoldaten light MG34 is arguably the strongest small arm in the game and can only supress once the obersoldaten hit vet level 4. In: COH2 Gameplay |
Thread: #FREEDOMPAINTRAIN 31 Dec 2015, 05:38 AM
This but Also Gopher as you know this upcoming 4s tournament is invite only, we're also trying to make a splash and prove we "belong" so we don't put weeks of practice in only to be snubbed and blown off. and while axis clans are our natural enemy, none of this is all that serious, it's just a natural USF VS Axis rivalry(which I hope continues ). Nothing more. We mean nothing personal towards you or your family irl or anything, but once your units step onto the field of play against our rifle blob it's ON. It means war. PS When you beat us in the future in any mode(which you probably will your team is very capable) I hope you pride post the fuck out of it, because rivalries and pride wars are eXtremely FUN!!!!!!1!1! In: Replays |
Thread: #FREEDOMPAINTRAIN 30 Dec 2015, 23:38 PM
Kinda a short game with no real action. Nice attempt at a humiliation replay. Try retreating for half an hour vs 5,000 MGs, a battlegroup, and OKW fortress retreat points on chokehold maps.. Different map? Could the map favor axis playstyle any more? The only one worse is general mud. humiliation replay? Its just a pridepost. USF clan won vs axis clan. USF won 500-0 in axis favored mode and on axis map, and im darn proud of it. Sorry. In: Replays |
Thread: #FREEDOMPAINTRAIN 30 Dec 2015, 21:22 PM
CHOO CHOO In: Replays |
Thread: 4v4 Freedom Pain Train v/ Devlish team29 Dec 2015, 01:33 AM
BEAUTIFUL In: Replays |
Thread: Please consider removing infantry crush29 Dec 2015, 00:04 AM
i love driving a surprise sherman to a mass retreat OKW blobber base and crushing all his volks and a sturm too and maybe some jaegers or falls as well and being called a crush abuser but anyway crushing a single squad when other supporting units can fire on you is extremely risky, theres not a tank that is capable of crush that doesnt die pretty fast to supporting AT besides the Panther and comet, and well you tell me how good of an idea it is to crush with a 175 fuel+ unit at that stage of the game with all the DPS running around And crushing squads that are alone vs a vehicle is fine too, not like it wouldnt have made it retreat eventually anyway. In: COH2 Gameplay |
Thread: Double M1919 Rifles27 Dec 2015, 22:34 PM
Another solution, or a expansion on the "setup" idea Maybe make all LMG perform Infantry section cover bonus style, if in cover you tear shit up, if moving /a-moving you don't do well at all. Sov guards and sections would be balanced this way. There could still be fire and move "mid range" weapons, buff pgrens STG, leave BAR as is, if OKW wants to fire and move they get g43 or STG ober, etc For Brits to fire on move they need commandos with Bren. Soviets have shocks. So there. In: COH2 Balance |
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Latest replays uploaded by CookiezNcreem
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VSLooney ★ NorthWeapon ★ CookiezNcreem ★ comm_ash ★(◣╬◢) wyhnowork (◣╬◢) John1986 (◣╬◢) A Blue Nosed Gopher (◣╬◢) Cracknig#FREEDOMPAINTRAINby: CookiezNcreem map: Steppes19-3,637
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VS⍟USF⍟QueenRatchet123 CookiezNcreem ★ comm_ash ★ NorthWeapon ✪~TAB~72ebel_9 NUFFFYYY ~TAB~ Choccy Starfish ~TAB~ PuppetmasterUSF Allstars vs TABby: CookiezNcreem map: Essen Steelworks3-1,857
86073549255491553968518985126551214492974710746438
Livestreams
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