In 2v2 random as USF, which maps do you veto? I veto Gelsenkirchen, Dusseldorf, Semoiskiy, Rails and Metal, and Chateau for various reasons. I would most likely remove the veto from Gelsenkirchen but like having that one vetoed because it feels like it requires more teamwork than I usually get when playing random.
I have Tactical Support loaded out for open maps, Rifle and Heavy Calvary for other maps. On this game, I might have taken Priests if I had them but usually like Tatical Support better than Infantry. What do you load out for randoms?
gelsen and dussel are all maps that favor usf. Gelsen is huge and allows for great building rushes and uncontested light vehicle play, like usf is a nightmare there. Dussel is thompson heaven. Semoiskiy isnt bad at all either.
So i would take your vetoes off those.
My vetoes for randumb and AT are Rails, Luvnest, Rhine, rzhev, and then pick and choice between kharkov or minsk. though it usually goes to kharkov if im playing USF.
I run a pretty standard loadout. airborne, armor, pershing, with 50 cal bulletins.
Airborne lacks the arty obviously so I usually go for it when I have a teammate that can cover that department, or I feel confident/ feel good against my opponents.
Armor is my favorite, as its gotten me almost all of my wins against rank 25 or higher teams in random. M10s allow for serious carrying and big dick plays if you lack fuel during a game for any reason(bad teammate, cutoff centric map, bad start, etc.)
You can crush blobs, spam them like crazy, kill 'fast p4s' or that luchs that terrorizing your teammate, and other nuisances that plague randoms, and still have the fuel for LT+CPT which gives access to everything you'll 'need'.
Not needing major is SO huge.
Also lets say you have a really bad british teammate that just builds a massive simcity in the corner of the map and the enemy builds 100 stukas to counter him,
This is where you come in with the M10 pain train and have a field day and win the game.
I cannot seem to make the calliope(or priest, really.) work the same way regarding carrying, if it doesnt wipe the enemies entire army in one barrage its a huge pain. Considering its cost and popcap hit... it actually ends up making it harder to carry unless your first barrage is godlike. The quad with a stuart may work if you wanna finish the game fast though.
the pershing to me is too easily countered in 2v2 randoms, mainly if your team is having a bad game, you just wont have the right income to throw out your back cough cough get the job done. so If I do go pershing, its usually in AT where I can TRUST my teammate to hold the fuel or hold their own.