AA HT with vet 1 ability on oneshots planes 100% of the time.
Too bad if that happens they crash into you and you still get fucked over MVGame
Yeah....AND im supposed to spend 60 fuel on a paper halftrack LATEGAME,against callin tigers and shrek blobs and multiple sources of 2shottery? rofl
And either swap a crew or hope it gets to vet 1...Is the AA mode range even long enough to hit the plane before it makes one pass to #rekt my tanks??
the EXPENSIVE AA HT may or may not do its job before the plane does its over the top damage,which is just bs.
Its not like Ostwind vs P47,where an Ostwind always makes sense to buy lategame,and is twice as durable and has a turret.
AND since the P47 doesnt just slap slap slap pew pew pew wipe german tanks off the map, it has to make multiple passes unless its target is already damaged,or unless its a luchs or panzerwerfers its aiming for.
which means the P47 will be shot down before it kills anything heavy(German) from full health.
Typical relic overbuff. im expecting more of it this next patch.
i think the best way to avoid it is to order the tank to move sideways instead of forwards or backwards, beacuse 99% of the time the strafe will be lined up to come in either from behind or front of the tank.
Even if it comes from a 90 degree angle, ordering a sideways movement to the tank will make 'arch' its way there, you will save ur tanks 90% of the time.
Forward sideways movement is better coz if you order a reverse sideways movement, most likely the tank will rotate on its axis first.
There is no need to nerf it and its not BS.. its a 110 muni doctrinal ability that comes at 10 cps. Work up ur micro bro.
You need to work on reading comprehension,and game knowledge,BRO.in the title it says Close Air support (LOITER) which is the ability you cannot dodge,it makes MULTIPLE passes,and targets and obliterates ANYTHING,not just tanks, in the targetting circle(WHICH IS HUGE)and comes with a Tiger in lightning war. The ability itself is called Stuka Close Air support.
I lost count of how many shermans and jacksons i lost to ONE PASS OF THIS ABILITY(AT LEAST 4),no matter WHAT I DID. It needs to be hit in the balls with the nerfbat. Hard.
Does anyone warm up there before playing a game? I am always playing terrible in my first hour. I feel slow and cannot follow the game until my brain get used to it. (i didnot playd also for a year)
There was a thread somewhere where someone posted a game where you have to click with mouse as fast as possible, maybe it is good for warming up? Or sometimes i feel i should drink a coffee.
And for people with physical activity, i cant even play before doing some sport in the day. I dont know it has something to do with it, but it sucks. It feels like i just cant move my arm or my muscles isnot warmed up or something. ( i am serious)
I usually play Random 2v2,3v3,or 4v4 before playing a 1v1.
Or I play a Custom game.
Or I play another WWII game.
I also did jumping jacks and yoga stretches before my game in last tournament, srs.
Thank you again. Now seems like a good time to practice several months to put into motion what I've learned. It's one thing to understand, but another thing to execute. I think my biggest thing is just playing to safe. This is why I drive with 2 car spaces in front of me in RL lol. I just refuse to practice with bots so it's luck of the draw if my opponent is good or not.
Interesting you put it that way.
Well when playing as USF you don't want to drive with two car spaces in between,
you want to ride people's bumper, and if they don't speed up to your liking,, then you swerve around them, if there aren't any cops or oncoming cars around.
Thats the problem of the players (all the 10 year old boys or the ones who behave like them) and not the game's. People are stupid and that is a fact (you can see prove everyday everywhere around you).
There are so many players who choose to have fun with the game and experiment with the meta and i heard all of them saying that they enjoy the game even if they loose. I had soooo many wow games that i lost. They where 1000 times better then some wins i had.
I know that this is how the society thinks (winning with every cost) but as i said before, people are stupid...
First means everything, second means nothing, the biggest BS line of our time.
Participating and having fun, this is how it should be.
There's a time and a place for having fun. Some players (Lenny,redwingz) can be good,and effective, and have fun in automatch VS players, A lot of players cannot do that.
When you click automatch vs players you're playing to win. If you don't care about winning and you want to have fun, , then learn to win with odd strats or play custom games, public game lobby,auto match VS ai, or campaign.
To start your capping is odd. Spread out and cover more ground so you're opponent wont know where you're coming from so easily. You're not Ostheer. You dont have to focus on one side. you cede a fuel because of this when you couldve taken it (with 4 rifles vs 3 volks)
The SPECIFIC build order is 4 Rifles>Captain>Nades then ambulance or ambulance then nades>AT Gun>AT gun>Major>Jackson. Equip M1919s ASAP after hitting 3 cps. You dont have the spare manpower for a fuel cache and this build is designed so that you can still function even if your fuel is cut off at any point. You get the AT guns to kill vehicles like Flak Haltrack and Luchs,(think of it as the M42 light AT gun from soviets if you're familiar with that)
At 6 mins: NEVER put squads inside of those little wooden sheds. Thats ASKING to lose a squad,and sure enough you did. With this build like I said you cannot afford to lose squads,or waste manpower.
The key to beating okw is winning BIG early with your infantry, and countering their vehicles if they come,and preserving your men. From there the late game is easy because you have the whole map or most of it,and then vetted and well equipped troops with armor support.
Not having that extra rifle now sucks because your AT gun gets bumrushed at 8:00 mins,and your opponent now has more volks and panzerfusilier than you do rifles,+ the sturmpioneers.
Losing the infantry war that badly will not cut it against OKW. You have to TRY to wipe out squads,and keep yours alive in the process,and even the odds. Because being outnumbered and outvetted is an easy way to lose the game.
Turn on vehicle Priority to mitigate an opponent bumrushing your AT gun because its shooting at infantry, and keep the AT gun in defensive position,with infantry squads with M1919s nearby at all times to stop a bumrush.
Your opponent has two obers and a bunch of infantry and flak and you have a sherman coming and M1919 rifles. The PERFECT counter. if you play your cards right.
when picking your first T4 armor,
Sherman if you had both fuels up to that point,a panther wont be anywhere in sight anytime soon.
Jackson if you had only 1 fuel,because a panther may come shortly after you get your sherman in this case
If you're not sure and its up in the air get a sherman,be cautious and add another AT gun for a total of 2.
NEVER build scott first in 1v1
The other key is keeping your armor alive so you continue to gain a numerical (and veteran)advantage over time,so when that Panther,or KT finally arrives,IF it arrives, you can engage cost effectively and win a decisive engagement.
Also USE CAPTAIN supervise TO SPEED UP UNIT BUILD TIMES,including teching. cannot emphasize this enough. If you dont have a vehicle like a Puma to kill with your captain just leave him in the base so he can supervise. he cant take on a flak HT consistently.
After this you have your sherman but you dont use it to its full potential
Go get him man,same as before. Indecisiveness. GO run his infantry over. He has 1 shrek. You couldve won the game right then and there.
When a bunch of infantry is standing out in the open engaging your sherman,Try to "Crush" them. This is NOT illegal,its not frowned upon,with TANKS its not abuse..and is HIGHLY ENCOURAGED when playing against OKW.
^^^ This does NOT work with Supply trucks anymore but works with all vehicles heavier than Armored Cars ^^^
You accelerate with your tank,then TURN sharply onto the enemy infantry when they infantry try to move out the way,and run em over.
Either that,or just drive directly into them(Dont do this if you think theres an AT gun nearby) and push them around so they wont fire their panzershrek or weapons. This works with the M20 too against lone shrek squads.It looks wierd driving your tank into a bunch of infantry like that but its the best way to destroy a BIG unsupported blob or force it to retreat. Its also hilarious.
You got too cute with your sherman at 19:00. No need to dance in front of two raketens and a blob. Either commit and do some pain or get away. dont stop shoot and stop. Be DECISIVE,but not reckless.
Also a tip with the sherman smoke. Its meant to screen an assault,so shoot it at a building your opponent has a Raketen werfer in,Or shoot it at a blob so they wont fire,then rush in and crush them with your tank,They wont even bother to move out of the way if they're in the smoke cloud.
youll be on your way to winning alot of games soon,just keep improving and keep playing,win or lose try to learn something every game.
you just need to be more efficient with your resources at times and make some better DECISIVE decisions when you have the advantage.
I was thinking about modding a OT-34-85/Croco Sherman myself the other day actually..I was watching and reading about Iwo Jima. Lel. Anyway,
Couldnt you just make the Bow Machine gun fire a modded version of the KV-8 "weapon" instead of the DP it has? I thought the OT34 had the flamethrower in the Bow not the turret anyway.
You should PM Janne the super modder about this if you haven't already.
But we're talkin 10 min Sherman start here and zooks VS flak is a nice way to lose a lot of men and map control.
Too many times I've been cut off or something and the Sherman is slightly delayed allowing a luchs to run rampant, which is an easy way to get half your army wiped on retreat or even in your base. Relying on m20 mines alone is very risky. Just drop an at gun for insurance If anything