Allies are harder to play. thats why noobs avoid them.
Posting while banned?
Thread: The noob factor13 Jul 2015, 21:46 PM
Allies are harder to play. thats why noobs avoid them. Posting while banned? In: COH2 Gameplay |
Thread: COH 2 is not a Strategy Game !!!12 Jul 2015, 21:33 PM
Inb4 invisi/lock In: COH2 Balance |
Thread: USF Against HMG12 Jul 2015, 14:39 PM
Can someone please tell me how to counter HMGs in buildings and bunkers in T1 as USF? Getting to T3/T2 is already a loss since you coulndt gain any ground in T1. Rush m20 then use it to gain enough map control to get fuel for smoke, then use both in tandem to push off anything. If you go Rifle Co you should have vet 1 squads everywhere so keep them around your M20 so a 222 doesn't rekt it. You should also have flamers with RIfle to further exaggerate the strength USF has in clearing MG from buildings. Bunkers just force everything to retreat nearby, or wait till it's not supported and then pop out m20 crew behind it. AAHT also basically solves everything, but don't lose it too early You could do rifle company flamer spam into captain as well with like a pack howitzer. So many options. You might as well post a replay.. I hate that It always comes to that but In: Strategy Desk |
Thread: Whermacht engi mine spotting12 Jul 2015, 00:09 AM
Turbo, can't stick engi sweepers n a Ele. Put sweepers in 251/250 and they'll sweep on the move is what hes saying In: COH2 Bugs |
Thread: Mentor Program 2015 - Mentor Sign-ups10 Jul 2015, 21:46 PM
Steam Profile: http://steamcommunity.com/id/CnCCJB Your skill levels in the armies you want to mentor (place N/A where not interested) Ostheer: 8/10 OKW: lol USF: 1000/10 Soviets: 7/10 Your Timezone in GMT: USA central Max Number of Mentees: 2 Do You Require a Mic?: No,but i have one and will use it Any Other Request: ill accept one more person,already been matched with 1 In: Mentoring |
Thread: Does Hit The Deck! Affect Stolen HMGs?10 Jul 2015, 20:52 PM
Ooh. The plot thickens. I haven't managed to steal any HMGs, sadly, so I'm still in the dark. Im pretty sure the bulletin says "MG42 heavy machine gun teams" not ALL machine gun teams. triple edit , It does because an HMG is an HMG,it doesnt matter who it 'originally' belongs to In: Lobby |
Thread: Need critiquing of my USF 1vs1 skills10 Jul 2015, 19:40 PM
Will just give you my notes as i watch. Sorry if they are hard to understand or not as good as usual,im tired from work. So....doctrine choice.... what doctrine you pick decides your initial build order if you're going to pick a doctrine that early,especially as USF. In your case, since you picked RIfle,PERSONALLY, I absoulutely love 2 RE's,1 normal rifle,then 1 vet rifle,into LT with rifle company. This allows you to counter kubels with m20 vs OKW(if they get one) or get access to the monster of a unit,especially vs OKW:the NEW 50 cal. If they go AA HT(OKW) themselves then Fighting position you made to cover munitions was a good idea,but IMO, was a bit misplaced IF I WERE YOU,but its subjective. I would put it on the fuel,or the cutoff point. Or,if you're aggressive enough,you can put one on your ENEMY's cutoff. But,covering munitions is also fine too. Because you went for 4 rifles,your LT was a bit late,coming out at the same time your opponent has a flak halftrack and a shrek already on the field,making your LT a bit redundant if you werent already rolling, Thats why build order is important as USF,ITS so critical,especially in 1s. You probably shouldve went captain if you were just gonnna go for 4 rifles flat out like that. AND your opponent basically went all in on mech regiment units with a flak HT and a puma,and punishes you badly(initially),but part of the reason it did was because you went 4 rifle LT but not enough aggression. 4 rifle LT is BAD idea unless youre really confident. Again build order is important. 4 Rifle captain? wouldve won you the game right there. 2 rifle 50 cal AAHT? won it right there. Bazookas were a decent choice,but just side tech to captain if you find yourself in that situation of no fuel or munitions after losing AAHT early on again. Opponent threw you a bone with his own AA halftrack fail. ignore earlier note,You DID go captain,very gud. Except you were almost at 9 CP and couldve afforded an easy 8 much earlier at that point Your initial build order is STILL haunting you. Imagine if you went captain first from the get-go,into stuart? His entire mech reg opening wouldve been rekt. Floating 700 manpower with both officers out,bad. GET a 50 cal or something. you went LT. USE HIM. u were behind in infatnry most of this game,and honestly if your opponent wasnt being a silly goose and using only mech regiment units it wouldve gotten ugly for you fast. armor piercing rounds on AT gun dont actually help you penetrate a puma,HOWEVER,they do actually give you more accuracy(at least on the Jackson and M10,but on the AT gun I need to be cited on that.) 22 minute 50 cal after 2 ATG guns first, when you had bazookas researched,meh. You couldve just relied on zookas vs the light vheicles and then got 50 cals for Anti infantry. you didnt need the 57 mms at all. When you have 2 EZ 8s and you kow your opponent went Stuka,flak HT,and puma,and the puma is dead? GO kill hunting for the stuka with both shermans,he cant stop you. Even losing 1 sherman is a good trade. When you have two(3!) shermans also,go kill flak HQ,again he cant stop you. Raketens and shreks cant shoot through it,so use it as a shield when attacking,if that makes sense. Annnnd game over. The more i watched, the more i feel your opponent should have sent in this replay instead of you. YOU played pretty well for being new,but your opponent also threw you a few bones. If you want to send a replay in the future,hopefully you send one where you lost. That helps you much more. I hope I(We) helped. In: Replay Reviews |
Thread: help w/website10 Jul 2015, 18:36 PM
DONT DELETE ME In: Lobby |
Thread: Need critiquing of my USF 1vs1 skills10 Jul 2015, 11:27 AM
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