But PGrens are overperforming -relic
On a serious note, I don't think the infantry fight is all that broken, the problems are the ridicolous manpower costs which will magically make your numbers inferior despite grens being 240 and rifles 280 and the m20.
The m20 is an issue on it's own, it comes too early OR it's too powerful, if it was nerfed to come out 2-3 minutes late it would be fine I think, otherwise with the current timing it needs to become as weak as the 221/222 against infantry and it's smoke moved to vet 1.
Could be worse. They could be "Annoying" and end up like Button....
M20 is a silly thing. Did you know it gets 0 and I mean 0 combat ability from Veterancy? That a Vet 2 OKW Pumas hull mount MG has better close range DPS...
It may come to early or the 222 comes too late. But thats a tough one since the 222 hard counters it. Ostheer need something for sure but I suspect that the realm of MG42 buffing and Tech cost reduction should suffice.
I wouldnt mind really seeing the 222 get some sort of buff and I would really like to see the FlameHT viable again. This would give Ost a much needed powerful light vehicle and against USF with their lack of AT nades without Vet would do quite well and probably force Bazooka purchases.
Basically Grens are suffering against Rifles like Scripts suffer against Grens but in reverse. Grens start out at a disadvantage that scales into an advantage for most of the mid game and only is a disadvantage again late game when Rifles finally get Vet 3 and some combat buffs (or you went Infantry and Spend more Muni for your better LMGs which again at Vet 2 on rifles isnt as deadly as Vet 2 Grens with their 30% more accuracy).
Where Scripts do good early and just get completely rolled over Mid to Late game by Grens. At least Rifles cost more...