clearly you have not found how to play as US, you have to go for 2 Jackson's in 2v2 and above at least one US rely's on this, and its just a great TD
Two Jacksons cost more than a Tiger not even including the Teching. Now if a Tiger kills both Jacksons the Tiger is still useful.
If the Jacksons kill the Tiger the Jacksons are now a waste of Pop cap.
I dont think the US should ever have to build more than one Jackson personally because having a Jack and no targets is punishing and a total waste of fuel. A Jackson and a Sherman SHOULD be enough to take out or at least severely threaten a Tiger if you go off cost alone. But without side armor this will never happen.
I am fine without a Pershing myself but I would like to see a Jacksons damage as consistent and dont think the call in meta is good at all. A Tiger or IS2 shouldn't be cheaper than a Jackson with Tech....
Yeah guys, adopt OKW and play it instead! Learn to play with a nondoctrinal version of LMG paratroopers that scale better and only cost manpower MVGame
I can't imagine many good players build 3 obers!!! and by the time an OKW has 2 obers out there are plenty of ways to counter that. so "no unit" is a bit not right there
Yes with Medium armor that is countered by their buddies the Shrek Carrying Vet5 NeoVolks. Obers are broken. Its a universal truth. 40 more MP then a Sniper much much more power and none of their weaknesses. They can even snipe snipers...
Remember the Flampanzerwagen. Anybody? Its been out of the Meta for ages. Perhaps its time to bring it back down to BP1. Then Ostheer all of a sudden has the option for two light vehicles. One that counters light vehicles and another that counters infantry spam.
Yes, thats a really annoying bug. AT nades and Panzerfausts always trigger, while AT rifle grenades of Riflemen and panzerfüsiliers bug out sometimes. I hope they address that in the BIG BUG PATCH.
I am really surprised this isnt a bigger issue brought up more often to be honest. Its probably why when I observe games most folks just completley forget to use them. Youll never see a Con or Gren fail to try and Faust/AT nade. But you will see USF players just not even try the Rnade things.
I think if they were reliable it would help USF with their abysmal AT situation.
Me personally I am Johnny on the spot with them. I never miss a chance to toss them like I would playing Soviets. Its also why I probably notice it more than most.
I could care less about the range. What bothers me is just how often it simply doesn't go off. Or takes forever to go off forcing retreats that otherwise wouldn't have been. Range issues can be overcome with skill. Bugs cannot. And they are the most buggy abilities right now. Both smoke and AT Rnade.
Pfuse have the same problem. But they aren't core infantry so most people don't notice. Also it seems to be related to the suppression mechanic or the cover seeking.
1 Scott isn't going to kill a Schwer, but as pointed out there are many indirect fire options for helping kill it.
Helpful is taking it out. If I want to take it out I am not going to use the Scotts barrage to even help destroy it. I will use the Scott to kill the Blob coming to rescue it. Thats like saying oh you can use Panzerfaust to help kill an IS2!
Yes you can. But its pretty dumb.
Personally I have no issues with the Panzershwer HQ. Its annoying but managable. But saying the Scott is any help against it is very silly. An 82MM Mortar is better then the Scott at this task. And Sturms will just repair all the damage between barrages anyway. They can make the damn thing immortal if they have repair kits.