No problem. This helps the game as a whole. I will gladly pitch in cash to keep COH2 alive
GL with the Tourney.
Profile of JHeartless
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The PTRS's are fine as they are. Whenever i'm up against Guard Infantry, I always have to be careful with my vehicles or the Guards will completely destroy them. Good range, good damage and fairly cheap; if anything, the PTRS should nerfed since it's ridiculously good for the price. Even in the hands of Conscripts, the PTRS's are extremely potent.
Post History of JHeartless
Thread: WiFi's Tournament of Gamekeys II Teaser2 May 2014, 12:56 PM
In: Events Central |
Thread: Cruzz's fantasy patch thread1 May 2014, 12:45 PM
"Heavy tank call-in tech requirement: Call-in tanks with no tech are still a dominant strategy, and will continue to be as long as there is no significant change in unit balance. It is extremely difficult to gain a big enough advantage with tech units to make up for the sunk cost in getting them as the heavy call-ins are definitely not any more inefficient cost performance wise than tech units even ignoring the tech costs. To even the field even a little bit, call-ins should require some level of tech as well." Glad to hear a top player say this. I brought up a similar concern with Puma completley overshadowing Soviet T3 and any use of the T70 since its so fast, has such range, is so durable, and has Target Weakpoint. Also Two Pumas to every T34 (due to tech cost) doesnt make up for the T34 being just a tad bit better (but alot more expensive). I am SICK TO DEATH of the call in meta. I agree with this thread on all points and would like to also add. Please work on the Urban Defense commander. He is a paid commander and sucks. Cant even use it on Crossing in the woods due to a bug with the buildings. In: COH2 Balance |
Thread: New Explosive Profiles and Their effects1 May 2014, 11:55 AM
I have been messing around with things like Arty, Mines, Katushyas, and Precision strike as the Soviets this patch and have made some non scientific observations. Soviet Standard Mines seem alot more lethal Precision Strike seems borderline useless for the 82MM Mortar Hits from Katushyas seem to be devistating I have dished out multiple squad whipes per barrage (if it ACTUALLY hits and its not stuck on cool down boy does that 10 seconds make a diff) Precision strike with the Katushya either I am unlucky as hell or its wonky. Regular Kat hits seem to wreck squads but Prec Strike seems to ummm kill maybe 2-3 of a support team? I dont seem to notice a change with the B3 howi. I havent tried the ML20 or any of the German indirect fire outside the 81MM and mortar HT which I dont notice much of a change they are as deadly as ever. Does anyone know exactly what these changes were? And if they were say applied to everything or somethings were missed? Are they supposed to say perform like the Soviet mine or is the Soviet mine supposed to perform like Precision strike? Something seems off and inconsistent as if either something got overbuffed in this change or the buff wasnt applied to everything equally. Edit: Sorry not buff CHANGE. It wasnt a Buff I guess? In: COH2 Gameplay |
Thread: My Opinion on Successes and Failures this patch1 May 2014, 11:41 AM
I think ISU-152 scatter needs a big INCREASE. Bigger scatter means bigger chance to miss. I find it strange that an ISU-152 can accurately one shot a squad through bushes 100m away. It could one-shot under 30 range, but beyond that, it shouldn't. That extra 70 range should only be for taking out tanks. Sure it could hit a squad from far away, but it should by no means destroy it on a basis of nearly every shot. Whats your opinion on Light Vehicles, Soviet Light Armor, Puma, and Teching rather than call ins? In: COH2 Gameplay |
Thread: My Opinion on Successes and Failures this patch1 May 2014, 02:47 AM
Sorry maybe I wasnt clear. This is based off of 1v1 game mode. Yes the 222 is a capable unit if microd well. But why? Why not just another Gren with an LMG? Unless your being M3 spammed but the MG42 is capable of dealing with this now. I dont see the reward. I used too. Before it became so expensive and was buffed. Also I kill them left right and center when I play Soviet (Guards in an M3 still works perfectly). They have a short operational life span in the game. Grens dont. The same goes for the T70. If you have a replay of a T70 taking on a Puma in 1v1 I would really reallly like to see it. Because when the Puma is out...T3 is a huge risk. Pumas are fast, durable, long range, great AT, and once vetted Target weakpoint and they can spam smoke. A well used Puma is NOT going to lose to a T70. And a T70 isnt going to escape a Puma. I would agree that WITHOUT a Puma available then the T70 has a short operational window and can escape threats like the P4. But its AI role can also be filled by the M3 that can reinforce as well. SU76 spammed I dunno I havent tried to spam them so I cant comment. I suppose I could see it being OK but why? SU85 is a better choice in all aspects. I dont think I said there was a problem with the Changes overall. I just think the addition of certain aspects has diminished the use of certain units and things like the ISU152 are just too good right now. But as I stated this is my opinion. It has nothing to do with L2P so I would appreciate the lack of those types of assumptions. In: COH2 Gameplay |
Thread: Non-Premium in MatchMaking30 Apr 2014, 18:03 PM
honestly, even elite troops are fine. Dont let AmiPolzeiFunk hear you say that. You might get banned o.O In: Lobby |
Thread: Two new free Commanders today! 30 Apr 2014, 16:24 PM
'Grenadier' is a honorific starting from (sometime in 1942) I believe. Been used since they were a real unit. Still used today in fact. http://en.wikipedia.org/wiki/Grenadier_Guards In: COH2 Gameplay |
Thread: My Opinion on Successes and Failures this patch30 Apr 2014, 16:13 PM
Sherlock thats the best proposed change I have seen to the ISU. It would probably be more than made up for by still having a huge Anti Blob efficiency. My fear is if its not squad whiping it has a pretty high reload which would make it rather poor at taking out infantry if that is considered. But it still has the MG upgrade which is great on all armor this patch so if anything got close to it it would still fair pretty well. In: COH2 Gameplay |
Thread: What other people are saying30 Apr 2014, 15:02 PM
"The aoe bonus that mortars got when using precision strike was removed 2 patches ago (if I recall correctly). Decreasing the likelihood of that happening significantly. Furthermore the received +25% damage modifier for weapon teams was replaced by a +25% received accuracy modifier further decreasing the effect of a precision strike." Yes it was. Before they all hit with the AOE of the 120MM. Forgot about the incoming damage received going away. That would explain why I spent the muni and killed two models of an HMG even though I hit it dead center with Prec strike. Thanks for that. In: COH2 Balance |
Thread: My Opinion on Successes and Failures this patch30 Apr 2014, 14:04 PM
Soviet armor is geared primarily to be good at AI. Its not an AI only faction. All its armor and support weapons are geared to be better at AI where most of the German units are superior in AT duties Zis Barrage Pak ROF P4 AT T34s ability to do AI as well as moderate AT ISU152 vs the Elephant T70 SU76 barrage vs the Old Stugs ability at AT etc. Where have you been? No offense. Soviets have always focuses more on AI then AT. Edit: Forgot to mention Panzerwerfer having excellent Penetration where the Katushya has none really. In: COH2 Gameplay |
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