Keep in mind our focus over the last two months has been gameplay improvements such as the modifications to squad cover behaviour, team weapons, buildings, etc.
These gameplay improvements are highly questionable.
Squad cover behaviour: due to units clumping together even more, cover against AOE damage weapons is actually more dangerous
Team weapons: AT-gun prioritizing vehicles doesn't work properly, AT-guns don't provide green cover to the crew, there's also a bug with at least mortars and AT-guns where they become totally unresponsive to commands
Buildings: buildings are now even more unpredictable; sometimes there's no way to tell whether it will go down after the first grenade or not since the building health bar doesn't seem to correlate with this at all - note: this is just my general feeling though, I might be wrong with this one
Other issues that haven't improved:
*fast forward/lag freezes
*units still getting stuck on dying models
*units getting stuck in base structures (mainly OKW)
*retreat not stopping when reaching the HQ
*RNG criticals (kubel taking 4 SU-85 shots and surviving with a crit every time, imagine if this was a happening with a heavy tank in a tournament situation)
*grenade abilities not working properly
The retreat and grenade bugs were claimed to be fixed in an earlier patch but the problems still exists in the game.
There's probably more but these were the ones I came up with for now.