I have already given my reason why this faction is perfectly fine in the last page and do not wish to repeat it. If you find something is wrong, then you have the right to post about it but only pointing out one faction while ignoring others is not the way. Crime is crime, wrong is wrong and right is right and it ain't like this is much worse so I will ignore other things. Why? Go ahead...create 4 topics. Let's see how allies fans defend those points. Let's see how much QQ that thread gets or see how good you are in figuring out the problems each faction has.
Actually I can link you a post I made where I talk about some of the problems with all factions.
Sturmpioneer as a unit is fine, it's very counterable but what I don't get is why the sturms and sappers have a better repair speed than the other factions.
Read couple of the earlier posts. Seems impossible to have a reasonable discussion based on arguments with some people on this forum. They just come with their cancer/aids/whatever one liners and don't even bother to give counter arguments. Probably don't even have any.
If I made four other threads about Faction X needs a rework they'd just come to every one of them and say the same thing without giving any practical alternate suggestions.
I dont know whats worse, if people wanting to change the faction because they want to easy win agains it or the axis fanatics putting themselves into shame
How would my suggestions make games vs OKW easy wins? Every other faction literally has it's weapon upgrades and grenades on mainline infantry behind a side tech except wehr. And if side techs would be introduced for OKW too, it would suddenly make games vs OKW easy wins? This doesn't make much sense to me.
I am very aware of these issues, but this thread was about OKW. Not brits or USF. However I think brits still have a lot of BS in their design currently and the USF free units are perhaps unfair in a way. But if I don't mention every single thing that doesn't even have anything to do with this thread, it doesn't mean I think it's fine. If I started listing all the problems in CoH 2, this thread would derail very quickly and it would have to be renamed. Not to even mention how many pages it would take to list all the problems with every faction in one thread.
It is stupid that "basic" stuff like MGs are locked behind commanders. This has been done to USF, Brits and OKW (flamers for USF and brits, MGs for OKW, mines for USF just to name a few). But OKW just has too many benefitting properties in it's design that in combination make it too easy and forgiving to play in my opinion. OKW is such a strong all around faction that can do a bit of everything and do it well.
I agree 110%. I just can't understand how they put this into the game and thought it's good. Let's think about it for a few seconds.
RTS as a genre (especially CoH2) is about positioning your units, predicting your opponent's next move and thinking about how to react to it, how to set up your defenses and how to time and plan your pushes. By giving a free, practically constant recon run that reveals your opponent's every move you know where all of his units are all the time. I know, there are other recon runs in the game but they at least aren't free and they have a very limited duration.
This ability gives the player a really unfair advantage and kind of dummifies the game, makes it too easy when you can just spam the recon run over and over and over. RTS game developers should know this is one of the most stupid things you could do. Imagine if there was a similar ability in SC2 for example, practically constant vision to your opponent's base and units for free.
I dont know about the firing rate. It has already the fastest in the game. Maybe 6 man crew and something else too?
I thought it had the same firing rate as the PaK. But the narrow arc of fire doesn't really help, that's why I thought it could need some compensation. It's by far the worst dedicated AT unit in the game, but on the other hand OKW doesn't really even need raketens.
If something about the Schrecks has finally been done, the Raketen needs a buff, remove cloak and retreat, make it a proper AT unit with more range and a stronger crew.
Agree on this, the raketen is pretty bad in it's current state. However I'd maybe increase it's firing rate, not range.