It seems like op is referring to 1 hit wipes from explosives.
For the most part, WiFiDi is right too with recrewing, although it wasn't on my mind when I posted. Snipers are brought up- I think Snipers are their own problem in multiple ways (beneficial and ), and should probably be looked at separately. |
I've never seen a 6 man squad wiped instantly except by way of Railroad Artillery or one Penal Battalion that severely underestimated the power of their own satchel charges.
Oh, and Incendiary Barrage on a couple Osttruppen squads, those guys tend to die instantly to fire it seems. |
No need to go mad, hatter. There's a difference between something being strong, and being virtually invincible. 2 sniper strat, or sniper + guards is very difficult to counter. Virtually the only way to do so is to use a mortar and pray to the RNG gods that it gets a squadwipe on the enemy sniper team. |
KV-8 could use a flame nerf, IS-2 is fine, Precision strike is fixed now. |
Wouldn't this also word on Infantry?
Theoretically, that would means that Cons > Grenadiers at close range and Grenadiers > Cons at long range? |
You really can't lose a Soviet sniper unless you make a mistake or get unlucky (random mortar). 2 Snipers is the worst though, because while expensive, it's an instant force-retreat on anything they meet, except Osttruppen and Vehicles, which are both very easy to counter provided you have the right units to support. Anything beats Osttruppen, Conscripts or Guards can deal with AC's. Plus if you have 2 Snipers running about, the German cannot get Panzergrenadiers, unless he wants to spend 80 manpower reinforcing them so they can get shot again.
Also like said above, rifle grenades are easy to avoid, I've never killed a sniper with them because the other player actually pays attention to his sniper and moves it when it's about to come. If you lose a sniper to a rifle grenade, it's entirely your fault, don't blame the game.. |
Accuracy is a function of range and the dice roll is very similar to penetration dice rolls. Having both is redundant.
Have you looked at how the weapons are programmed?
Ready aim time
Fire aim time
Post firing aim time
Post firing cooldown
Cooldown
Windup
Winddown
What does all this translate too? The time between shooting one bullet and shooting the next. |
I wonder if Sov could call in Assgrens..
Not sure why you'd want them, Conscript Assault Package and Shock Troops are both better..
I'd be more interested in if Ostheer could get Shock Troops, or even the ISU-152 (omg powerful anti-infantry in the hands of Ostheer for once). |
Ram should just stun enemy vehicles, like everyone always says it should. It should also just stun your own tank as well. Maybe take Ram off the T-34/85 as well, I hate when they're about to lose and they just kamikaze and take you out with it. |
I had a match online a couple weeks ago, every 10 seconds had a 2 second pause, and every once in awhile it would just stop for upwards of 30 seconds. It was horrible. |