The Greyhound is awful, I just looked at the stats, I'm not sure why this thing exists. I don't doubt Katitof's claim that a 222 will beat it. |
I think this is mostly because volks can get very huge vet bonuses to accuracy compared to rifles. At vet zero volks will miss a lot too.
Vet 5 Volks are absolutely ridiculous, I think they become more durable than Shock Troopers. I've seen Vet 5 Volks get within kill-range of Shock Troops and retreat, only losing one model, and I've seen Vet 5 Volks stand up to Vet 3 Conscripts doing For The Motherland. It's insane how durable they become. |
What I don't get is why the Ma Deuce is the only MG the US gets. The MG support role was filled by the M1919A4 (medium) and later in the war the M1919A6 was introduced as an LMG (wooden shoulder stock, lighter barrel, connected bi-pod) to reduce the amount of crew needed and get rid of the need to carry and set up a tripod.
Yeah I'm quite puzzled that they picked the M2 as USF's machine gun, the M2 wasn't something that was carried around by infantry like that. They even have the M1919 modeled as well as the stats for it, and the model is beautiful.
The 2 unused models with the in-game M2 on the left. |
Expanding on what I said earlier, fuel upkeep shouldn't effect medium or light tanks. I feel there should be 3 stages of fuel upkeep:
Medium-Heavy:
A moderate penalty for advantaged-but-not-quite-heavy tanks. These include the Kliment Voroshilov and Panther tanks.
Heavy:
A hefty penalty for the standard heavy tanks, this prevents you from fielding too many and helps keep inferior medium tanks relevant by allowing the enemy to replace losses or expand before you call in more heavies.
Super-Heavy:
The highest penalty for the massive Jagdtiger and Tiger II, the penalty on these units will make it difficult to get even a Luchs. Use them wisely. |
Yeah, you can put a Sniper in a building, but it's a bad place to stay. Generally you'd want to put him in, let him shoot, then take him back out. |
Soviet and Wehrmacht were already there, they had a lot of Commanders before WFA came out, so it's not really fair to count those vs the new ones. It's better to count the number available since WFA (excluding the stock options). WM and SU have only got one each since then, while OKW and USF have 3. |
I'm gonna miss you Hans, you were half the reason I got a twitch account
Hope your studies go well. |
Reduce t34/85 aoe a bit and make them worthy of their 76mm gun with stronger penetration to take on Panthers.
Do you mean the T-34/85 or the T-34/76? You said 85 but went on about 76mm guns. |
You wait about 6 seconds after click, then 5 seconds after siren. Unless you're attacking a static target or a bad player, the juiciest targets don't stand around for 11 seconds especially after the alarm sounds. The lethal AOE is also surprisingly small, 6.4 square meters, roughly the area of a USF Fighting Position. |
Looks interesting, but, the best off-map OST can have is stuka dive bomb, light arty is plain bad. Hetzer is a welcome addtion! Great stop gap machine, hope it have decent frontal armor
Stuka takes too long, I prefer Light Artillery. |