The timing for the barrage must be set incorrectly. The game counts auto-fire and barrage as different "weapons". So what's probably happening is it reloads the next shell for barrage, but then barrage ends, so it loads the next shell to autofire. But I have not confirmed this. |
I was under the assumption they would use the american made M6 mines the brits already use.
I don't know if it's fixed in the final patch, but in the balance patch it used the Soviet Mine model. |
Thread: Centaur16 Sep 2015, 02:51 AM
Trying to snare a anti infantry vehicle with a Panzerfaust is one of the dumbest things I've read so far... in what universe is it good gameplay to allow a unit to hard counter it's hard counter?
Well then why is it possible to AT Nade an Ostwind? Yet at the same time you stand by saying the Ostwind should not be buffed.
There's also this little nugget of hypocrisy:
I do believe that it should be superior and the fact it hard counters AT guns in my opinion is fine. In what universe is it good gameplay to allow a unit to hard counter it's hard counter?
So the Centaur should counter its soft counter and its hard counter, so you can only use Tanks against it. But the Ostwind shall be countered by both and remain inferior despite similar cost and role. |
To put it simple on how blizzard should had been:
-Less random. Both appearance and duration. RNG is not neccesarily bad BUT huge disparity of result is.
-Firepits cost no mp, but do have a huge cooldown (2-3mins each). Remove xp gain from destroying them.
-Heavy snow should be able to be clear by either flames, vehicles or explosives. They reappear with each blizzard.
-Ice gets more resistant during blizzard, allowing for sneaky flanks without such a huge risk.
Would be interesting if they added universal Vet bonuses that effected how troops act in snow.
Vet 1: Troops can move full speed through high snow.
Vet 2: Instead of dying from cold, troops get debuffs.
Vet 3: Troops have full vision during blizzards. |
Really ??
Two posts about panther.
GTFO.
It's pussyking, he has a rabid hatred for the Panther tank. He will never rest until the Panther is inferior to the T-34/76. It's best to ignore him. |
It was not a lie and I have instances of a pz4 command tank beating an m4a3 sherman in my broadcasts. I will try to look for it and link it here later.
Must've just been heavy RNG, I once had Conscripts wipe my Sturmpioneers at point-blank range (both units on A-move, met each other at a corner, so there was no closing distance) with 2 casualties. I was flabbergasted, they deserve fuckin' Hero of the Soviet Union for that trick.
But in normal conditions the Panzer IV Command Tank cannot successfully 1v1 anything heavier than a Stuart or SU-76. I once made the mistake of thinking I could chase down an M10 TD with one, did not end well for the P4. |
Thread: Centaur15 Sep 2015, 11:58 AM
In what universe should the single barreled Ostwind with a slow rate of fire be as good as a twin barreled rapid fire Centaur.
40mm vs 20mm.
I hate to say it but all the Axis fanboys are acting so entitled to demand to have equal weapons to the Brits. No, the British are better than you in many ways, deal with it.
Good to know you don't give a damn about balance.
What you're saying is the equivalent of me asking the Easy 8 to be as good as a Panther Tank which it shouldn't.
The Easy Eight doesn't cost 175 Fuel, but the Ostwind and Centaur are both 100 Fuel.
It is there to end the bullshit Shrek blob meta that the AXIS have had for ages, the truth is to get a Panzer or a Stug to provide AT support and actually tailoring your playstyle towards your enemy.
Except British hard-counter the StuG and Panzer IV as well, so you're actually discouraged from using them. |
How do it's aura buffs compare to the Brit's Command Vehicle aura in the Sept.17th preview? Just out of curiosity..
Ostheer Command Panzer:
-20% Received Damage (nearby units, self)
-Has a very weak gun.
British Command Vehicle:
+35% Accuracy (nearby units)
-30% Received Accuracy (nearby units)
-30% Reload (nearby units)
-30% Cooldown (nearby units)
-50% Accuracy (self)
+100% Received Accuracy (self)
+100% Reload (self)
+100% Cooldown (self) |
Also, any reason BOYS AT rife having practically zero AI accuracy despite it being PTRS mirror?
Probably took from the old stats of the PTRS, considering they also left in a few other outdated stats that overwrote new ones. |
you will be surprised at how often people forget to switch round. It's basically giving the pziv a free shot if the sherman get caught with HE.
Switching round type also take a bit longer than simply reloading, so that's another minus.
Yeah but:
As i know,the M4A3 sherman can kill infantry using the common shell, its AOE radius is 2.0(if I m wrong correct me).If you want to kill infantry insanely ,switch to the HE shell,if you want to fight both infantry and vehicles, use the common shell (named AP shell ingame).
This is a good point, Sherman AP is about equal with the Panzer IV's main gun vs Infantry. The Panzer IV's advantage is mostly the hull and coaxial machine guns. The HE shell is a bonus that just makes it excel at clearing infantry. The AP shell on the other hand now outdoes the Panzer IV's gun. |