Sabotage looks OP as hell, with no counter-play. Also Volksgrenadier were not disguised as US Soldiers, those men came from a Panzer Brigade and were split into Reconnaissance Commandos and Demolitions Commandos. |
Maybe make it so that they have a max health pool, and they restore the health of infantry around them until it runs out. That'd fix my problem with them anyway, which is that they're wasted if you only use them with one or two squads around. For most effective use, you must blob. |
People weren't complaining about lack of supression back when OKW was strong because they had decent infantry killing power back then, and now ppl think OKW has severe design problems so that we have to throw the baby out with the bathwater?
People have been complaining about their main infantry being shitty Panzerschreck carriers since release. If there's a chance this can be changed so they can get some real Infantry and not be reliant on Panzerschreck spam, I say fuckin' go for it. |
I gotta agree with Miragefla, duel purpose mines shouldn't be RNG cripples. Leave them with the Engine Damage, and leave specialized mines for the Destroyed Engine. |
i like this
It's definitely an original idea, but it's got some critical design flaws.
That is an extreme nerf to OKW that would make it near impossible to play with. If they lose a single truck during set up, the game is immediately over. If they lose one afterward, they can no longer build tanks. And yet to access a basic Panzer IV, they'd need to gain the time equivalent of 473 fuel, or 412 with conversion active, although that's an impossible number to achieve because your first 20 fuel will be without conversion.
Ostheer's first Panzer IV can hit the field after 315 fuel. Both calculations are assuming no other vehicles are fielded, not even a Kubelwagen. Ostheer could buy a Puma or StuG and still field their Panzer first. A fast Sherman or Cromwell would be impossible to counter with any armoured vehicles.
In summery:
I do like the general idea. However, as others have said, there are issues with the current implementation, namely
1. Flak HQ at cutoff at 3 mins = lose
2. Lose 1 truck = lose game 100%
3. Tanks come way too late |
I'd fix the title if I were you, it's a bit misleading given that there is nothing official (drawn from the publisher or developer) about it. I understand the intention of calling it official to get better replies, but keep it distanced from associating with developers until we know they're involved.
Who knows, maybe they will ant to make an official OKW changes thread in future.
They mentioned in their stream that a potential redesign is on the table. |
Since everyone is just throwing suggestions at the wall:
Volksgrenadiers: 5 men with normal Stielhandgranaten, upgrades to 3x MP 40's and Panzerfaust available at second truck deployment for 60 munitions. MP 40's have a similar profile to Conscript variant, and Panzerfaust does not trigger criticals.
Tank-Destroyer Squad: 3 man squad with a single Panzerschreck, using Panzerfusilier Kar 98 and models. May have explosive damage resist due to their role.
Remove Munitions Penalty and replace with Manpower Penalty. Germany was lacking Troops, Fuel, and Vehicles, but had ample stocks of munitions. |
That actually sounds really fun. Maybe have the disguised volks not appear on the minimap?
You could make them always camouflaged, to simulate US Troops being unable to tell they're fake until they're close enough? Also they shouldn't be called Volksgrenadiers, the troops that were disguised were English-speaking Commandos from a Panzer Brigade. Maybe Recon Commando would be a better name. The Supply Lines ability sounds OP though. |
Could you give us more info? I'm not sure what you're trying to get at. |
sorry to say so, but you build 3 sturmpios in first 3 mins in AN OPEN MAP.
I don't people's advice with OKW. People say Volksgrenadiers suck and need more AI power, and the answer is "Volksgrenadiers are supposed to suck, Sturmpioneers are your combat infantry." OP uses Sturmpioneers and loses, the response is "Well you lost because you made too many (just three) Sturmpioneers". Sounds like OKW is wrong either way? |