Thanks for casting our game! I totally agree with your criticisms with my choice to go for the second Pershing. I really misplayed with my first one. I'm not sure a Sherman would have been better, but I could have pivoted into Captain tech and just started pummeling the LMG blob and the Paks with it.
I also didn't mean to imply there was anything wrong with blobbing. I just wasn't prepared that game to deal with a well controlled LMG blob. This game actually got me to really start rethinking how I build in the mid-to-late game. Similar loses, or just slower victories, have, along with the advice of better players, pushed me towards more of a focus on indirect fire to deal with Pak spam (a very valid tactic) and long range infantry blobs (another valid tactic).
In general, I'm a little to obsessed with having a balanced and mobile army, and just not flexible enough with my tech/build choices.
My opponent also played very well here, with the possible exception of the 222 base dive. Those rifle grenades vs. my MGs were absolutely killer.
i dont intend to change or give proper advice its more a view of point
wen your are in deep combat action its difficult to tink clear and what decision to take its not easy to play vs a strong oponent but sometimes small changes in the type of build could be a more "effective gameplay" still was a good game just pity that dindt last longer so GG wp !