Cynthia or Noun, please can you answer the following questions. If you can't then can you just assure us you'll pass it on or talk about it later... It's frustrating seeing the silence or them being passed over.
- What is the intention for duplicates?
- How long must we wait for duplicates to have value?
- What about the leveling system, and content that used to be tied to it?
- Is the leveling system now redundant?
- Why is content that was free on progression now tied to a randomised loot system with paid for content?
- What is the estimated "loot treadmill" length? Should it be possible to get all content?
- Why is there no way to earn any of the content, through achievements as well as war spoils?
- How does the War Spoils system work? (Exactly?)
- What about AFK farmers?
- Are you planning to do any events ala Mass Effect 3 that reward players with permanent items (special skins, commanders, etc)
At the moment, there is no progression whatsoever in COH2. Every game you play where you don't get war spoils rewards you with... nothing. Diablo 3 has paragon levels. LoL (a goddamn free to play game) has runes and leagues and such. In COH2 its useless.
This post was a good step, but its a month after release. These concerns have been present since my first day in the alpha.
Duplicates exist so you don't get everything you can unlock in 5 days. If you, for example, have all the vanilla CoH2 content, and duplicates didn't exist, you'd get all the unlockable WFA items in a few days.