I don't know if anybody mentioned this here, but 90% searching axis is misleading. If you have around 6000 players online, and half of them plays online, that would mean that there are already at least 1500 playing axis and the same amount playing allies. From switching sides when there are too many axis players searching (% changes significantly when I switch from axis to allies) I am sure that there are less than 20 searching for 1v1 at the same time (I'd say even less than 10 most of the time). Even if there were 200 players searching ranked (all modes) and all of them were searching with axis, that would be 1700/3200, which is ~53% axis overall. If more than half of the online players actually play online and less are searching, you get even less %.
To your question: US is fine for me, but soviets should be redesigned to be less cheesie (to me winning with things like double/triple sniper into M3, guards and callins is just not that satisfying, because it is somehow MVGame). But I guess before that happens, hell freezes over.
edit: Another solution ignored by relic: search with random army! |
Personally I'd like to see more open field maps in the future like Langreskaya. I'd love to see a Kursk map as well.
+1 |
Haven't played team games for a long time, so I can only comment on the 1v1 map pool (roughly sorted from good to bad):
- Langreskaya: A great map! Maybe most people will disagree, but I even prefer the north starting point.
- Crossing in the woods: A cool map, but maybe 1 point at each side of the "bridge" should be added where the river is easier to cross (without penalties), so it is less of a barrier.
- Semosky Winter: Also one of my favorites.
- Kholodny: Adding the additional path in the north was a good idea, but this map has a little too much CQC (e.g. OH has only 1 doc with CQC units, and you have to buy it) and places for mines. Also, the east side is still too easy to cut off I'd say, but still a good map.
- Kholodny Winter: Similar to summer, but the blizzards favor CQC armies even more. Still, there seems to be something about this map that I still like it more than I dislike it. ^^
- Faymonville: Mixed feelings about this map, but I'm not quite sure why.
- Semosky: Having only 1 good access to the center makes this map too chokey, and the battle for the center favors CQC units. If you're driven out of the middle, a comeback is hard, as the only other 2 paths are long.
- Kharkov: Narrow maps are not a good idea to begin with (see also Minsk), but at least this one is somewhat better than Minsk. edit: The south cutoff is too far from the base, and somehow the VPs are closer to the north... strange design...
- La Gleize (1v1): The part where the fighting takes place is too urban, again favoring CQC armies too much. Not that good.
- Minsk: Horrible narrow design with the 3 "tubes". Long range units rule supreme, and your don't need many MGs / mines / bunkers to shut enemy movement down. #2 veto
- Stalingrad: Horrible, how could you design a map with only CQC when you have factions that are far better at CQC than others? There is nothing that can be changed to make this map acceptable in any way I guess. #1 veto
Another edit: I would like to compliment you for Steppes. Have played it 3v3 in the past (although it's been a while), and the wide design is just great for movement & flanking! Also, you have areas with closer and wider terrain. We need more maps like this! |
Longest single one was -5 with sov, longest overall -12 (-3 with each faction ^^) |
@Aerohank: I know that this is a viable strategy, but I guess no one build more than 2 StuG E's. Which is not StuG-spam, as lanciano claimed.
If any, there is gren-spam for OH. But this comes from the fact that you're fucked vs sov if you try to build grens, MGs, snipers and mortars due to the danger of double/triple sniper / M3 / Maxims... |
Ass gren spam, E stug spam, mg 34/42 spam, [...], pg spam, rapid firing motar spam
At which level of play do these work?!? |
Well, if they want to punish you for overly aggressive truck placement (no refunds), why is there a cancel button anyway? If I don't get my money back on cancelation, I might as well let the enemy destroy it.
They should either refund when you cancel or remove the button, because it is misleading the way it is now. |
That's like saying howitzers should only cost 200 mp, because they are gated by commanders and can only shoot every 90 secs.
Howitzers shoot from a safe distance and shoot EVERY 90 seconds, no matter what happens else, so you're comparing apples and oranges here. |
@Dullahan/elchino: I haven't faced an ISU in 1v1 on Minsk or Kharkov recently, because I veto them
Don't you think ISU is a serious problem on such narrow maps? A competent player will never let you flank it. |
Yes, Stalingrad is also my veto #1 (I tried it 1 time after its reappearance), but after this it's just a question of pest or cholera with the current map pool, which penalizes OH most.
edit: This is not about not liking Stalingrad or certain other maps, it is about the imbalances regarding the factions. |