Drag and drop your FirstMod_Data.sga file over the SGA extractor (cc2sga.exe, don't mix it with pc2sga.exe which is SGA Packer) to see if the .fnt is actually in the archive.
Jane252: I am not 100% certain where I fixed it. I will say this though. The part where we need to repack was the tricky part, since everything else is literally just following it along. I suspect that is where my problem was. I have been Modding away for the last two days and it works great! Now trying to figure out how to get what I want from the MOD. Basic stuff like pops and team num loadouts are easy. Thanks again for the article, and help.