There u have more garbage. As OKW ofcourse. 2 sovirts one usf fuck tom of pak howies and calliopes. And 2 isu. Dela with it how??? U have all arsenal all building built. Tell me how pls. It is just unbeatable. Worth noting. We had fuel advantage that game. But 2 calliopse and fuck 2 pak howies vetted. It is just broken. I mean wehrmacht can deal with that. Tell me what OKW can do.pls. |
I think most OKW problem in team games comes from goijg for ine HQ truck then the shwerer. I havenot tried this yet but.i wanna try and go for all trucks early. Bec thats what happens. U go battlegroup u realize oh lelgs for team weapon spam. Now have to deal with shock troop crap with luchs. See i wanna try going for both trucks. It gives OKW some more versatility which it lacks in team games. |
Was playing brits. 2v2. The hardest thing to deal about OKW is the obers. But i got myself arty and fricked him up. Yea we lost with a 10 point difference. Was an awesome 1 hour or more game btw. But as u can see. Me.my teammate. Enemy wehrmacht. Did 70k+ plus damage. The OKW guy did 40k+ XD. |
First of all, I don't think at all that OKW is bad in teamgames. The only thing which is bad is being not mixed (2x OKW without wehr) on one side on an open map like Whiteball for example.
Some basic tips I can give you:
1) always 2-3 volk squads with stg44 or fusiliers with G43, whatever you prefer, I personally prefer volks
2) I recommend building 1 kubelwagen and -depending on the map- either rush them forward or use them to back-cap. The vision of the Kubel is important so you can pick good engagements rather than running blind into MGs or sandbag squads all the time. And once it's vet 1 you have powerful "maphack"
3) vs brit and/or soviet maxim players ---> always 2-3 LeIgs from medic HQ
4) vs USF pakhowitzers, a fast stuka zu fuss is recommended
5) build raketen immediately once you see a bren carrier or any other scout car. Until it arrived, park the squads in a house or behind heavy cover (sandbags). If its a soviet car with flamer and no wehr grenadier, mine or sturmpio is nearby, retreat instantly.
6) Commanders: Feuersturm is highly recommended! And it's overlooked by many players. Sturmpio flamer is super strong on urban maps. LeIg incendiary rounds destroy emplacements, FHQs and garrisons fast. Opel Blitz gives you a healing + forward reinforcement option if you went stuka zu fuss. And its the only doctrine that can destroy howitzers with an offmap strike.
If none of the situations for feursturm apply, you can basically pick any commander honestly. In 4v4, the Jagdtiger doc is not a bad idea on the narrow lane maps.
7) always look into the enemy HQ at the start of the game. You can see if you are up against brit, USF or soviet on your side. USF and brit HQ is visible even through the fog of war, and if nothing can be seen it means it's a soviet HQ
I still encourage u to watch the replay i gave. It would be a help for u to comment on it |
First of all, I don't think at all that OKW is bad in teamgames. The only thing which is bad is being not mixed (2x OKW without wehr) on one side on an open map like Whiteball for example.
Some basic tips I can give you:
1) always 2-3 volk squads with stg44 or fusiliers with G43, whatever you prefer, I personally prefer volks
2) I recommend building 1 kubelwagen and -depending on the map- either rush them forward or use them to back-cap. The vision of the Kubel is important so you can pick good engagements rather than running blind into MGs or sandbag squads all the time. And once it's vet 1 you have powerful "maphack"
3) vs brit and/or soviet maxim players ---> always 2-3 LeIgs from medic HQ
4) vs USF pakhowitzers, a fast stuka zu fuss is recommended
5) build raketen immediately once you see a bren carrier or any other scout car. Until it arrived, park the squads in a house or behind heavy cover (sandbags). If its a soviet car with flamer and no wehr grenadier, mine or sturmpio is nearby, retreat instantly.
6) Commanders: Feuersturm is highly recommended! And it's overlooked by many players. Sturmpio flamer is super strong on urban maps. LeIg incendiary rounds destroy emplacements, FHQs and garrisons fast. Opel Blitz gives you a healing + forward reinforcement option if you went stuka zu fuss. And its the only doctrine that can destroy howitzers with an offmap strike.
If none of the situations for feursturm apply, you can basically pick any commander honestly. In 4v4, the Jagdtiger doc is not a bad idea on the narrow lane maps.
7) always look into the enemy HQ at the start of the game. You can see if you are up against brit, USF or soviet on your side. USF and brit HQ is visible even through the fog of war, and if nothing can be seen it means it's a soviet HQ
Ok i actually use ALL of these tips. Except for the kubel. I mean when i play USF it is just useless. Never i have seena kubel making a difference. But surely i will try. I actually liked feuerstorm and if u watched the replay u would see that i actually utilize it. And thats it i actually pick elite armor when i see the guy on my side is brits this tip number 7 is actually a good one and not many ppl know and most importantly it cant be used against axis i believe. Bec both are nothing ness |
scroll to the top of this site and click on "replays", then "upload a replay"
i see ur one of the best top 10 ladders in OKW 4v4 whats ur opinion on what iam saying. maybe we can play together and maybe talk to me live about what and how and just help bec i love team games more than 1v1 honestly |
okw
nvm did it/ just watch. it is just brokenly unbreakable defence. and by the time i get TD they had KV2 and a bunch of easy eights and comets why is it always like this??? |
scroll to the top of this site and click on "replays", then "upload a replay"
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how do i quote it here
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there an example of a typical OKW in team games enemies able to lockdown the early game. just pick me Recker_YT - StayFrosty and folow cam it doesnot last long bec it is annoying |
How can i provide a replay just to show u an 3xample of over versatility |