about OKW in teamgame:
1/ Always build Sandbag.
2/ OutFlanking enemies, but "How" is l2p
3/ Because OKW natural harbit is non-stop spamming, I suggest you need to change this. Bring more support weapon to help volk holding the line.
4/ About Commander, plz pick some cmd can provide some kind of Recon.
Ok recon is no problem with the nerfed to ground ir halfteack that no longer can be use behind LoS. Sandbag ofcourse I'm talk good elo plays here. Flanking when he is good army and u know u should be able to flank properly. Thats the problem there is always gonna be a third party to fuck it up. Thats the problem with team 24/7 bombardment. OKW troops are so squishy early and mid british emplacements made me lose 3 volks squad in diff parts of the map while moving. It is like misses to kill them. And dealing with them when u have their soviet teammate with guards. U see the problem is at the end in the over versatility in allies. Yet axis even when both faction together. Almost same deal with sturms like u deal with pgrens. Grens and volks long range. Different light tanks. Same big boys. P4 and panther. Best thing is TD spam in my opinion. Have 2 jgpzlv won me consistently against soviet TD but not jacksons rly . Never fought fireflies with this build yet. But then again there is no versatility between both faction in axis. While with soviet and brits for example. Cons meat shields with close range. Tommies and with best MG in the game and long range firepower. It is just too versatile to deal with. And when u choose the cmd to deal with the bastard on ur side. Now u pay the price. When it comes to late where all are fighting for one or 2 VPs u will get to meet the other players. And ofcourse out countered by versatility