Code
eg_ccm = EGroup_CreateIfNotFound("eg_ccm")
sg_ccm = SGroup_CreateIfNotFound("sg_ccm")
eg_ccm2 = EGroup_CreateIfNotFound("eg_ccm2")
sg_ccm2 = SGroup_CreateIfNotFound("sg_ccm2")
and then loading the script, readding the lines, and loading the script again, I can use the cheats no problem
also, how do I go about making the enities when spawned are owned by the "World" player?