How would OKW counter emplacement spam without a LeIG?
Stuka is too costly and everyone braces when they hear the rockets launch.
Raketten can be barraged by the bofors or the pits.
What would be the alternative here?
And frankly the "just go around it" or "wait till you get a panther" are ridiculous solutions.
Profile of Gdot
General Information
Register Time: 14 Nov 2013, 01:47 AM
Broadcast: https://www.twitch.tv/gdotdot
Steam: 76561197972083544
Residence: United States
Nationality: United States
Game Name: G.dot
Register Time: 14 Nov 2013, 01:47 AM
Broadcast: https://www.twitch.tv/gdotdot
Steam: 76561197972083544
Residence: United States
Nationality: United States
Game Name: G.dot
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Post History of Gdot
Thread: LEIG needs a fix20 May 2016, 14:51 PM
In: COH2 Balance |
Thread: Things that ruin team games, but don't affect 1v120 May 2016, 14:36 PM
This is very well described. If you are playing a team who is well coordinated, these abilities can have a YUGE impact on the game, enough to swing it in a different direction. When these abilities are called multiple times and spread out properly you can basically cover half the map, making impossible to avoid, even in your base. If Relic limits air abilities per team to one at a time, it will greatly alleviate the impact these abilities have in team games. Ex: if p47s are in the air, typhoon fighters must wait till the p47 run is finished. In: COH2 Balance |
Thread: Ostheer vs Soviets20 May 2016, 13:05 PM
Hmmm this sounds like it could work - wait till I see t70 then call it in. What if he goes 2x guards? |
Thread: Ostheer vs Soviets20 May 2016, 12:44 PM
Four grens is a bit much in the early game. Investing that much will really set you back in manpower for when the t-70/m5 comes. You want either pgrens, 222, or pack for your 5th unit. You would also want to get the sniper a bit later, and the mg earlier. If you have the mg early and suppress a squad, that's 1/3 their army out already. Keep a gren sorta near to protect the mg and make sure that squad retreats. Now you should be good to go against the other units without too much trouble. Thank you - I will try the early mg vs con spam. I've been avoiding it since they always seem to hoorah around it or use green cover but its worth a shot. I'll try the pgrens instead of 222's with the late mortar. This doesn't leave me a lot vs t70 - one pak? Should I be saving the muni for shreks as insurance? |
Thread: Ostheer vs Soviets19 May 2016, 23:03 PM
4v4 pleb been playing some 1v1 recently and I am having a great amount of difficulty with OST vs Sov. Whether its maxim spam with partyson or scripts with guards - I can't seem to find a solid strategy. Versus script spam I typically go gren - gren - mg - gren - gren - 222. Versus maxims I go gren - sniper - gren - gren - gren/mort - 222. By the time I get my 222 out i'm either met with partyson/guards and it basically nullifys this unit - am I wasting my time with the 222? Sometimes I even make 2 of them but their window of effectiveness is so short, im either me with more guards/partsons and then finally a t70. Skip the 222s and build pgrens/paks? Someone suggested 2x snipers? I don't want to get into what I'm doing late game since I usually can't get past the t70s. I have Lightning War / Mech Assault / Mobile Def for my commander loadouts. |
Thread: Things that ruin team games, but don't affect 1v119 May 2016, 13:18 PM
Skill planes. In 4v4, we can have all these different air abilities flying at once. We used to have a limit to how many p47s strikes could be in the air concurrently. With the Brits new abilities, you have 3 different type of OP plane abilities all flying around at once. Its unfortunately game changing and cheap play. Players now build ammo caches to stock munitions just for this very purpose. Its madness. Limit the air abilities to one per team at any given time. In: COH2 Balance |
Thread: The COH2 Ability Guide18 May 2016, 20:53 PM
In: Guides |
Thread: after last patch 17/5/2016 RelicCoH2.exe not working18 May 2016, 18:56 PM
Is it possibly a windows 7 issue? I've seen a few complainants and this is a common denominator. |
Thread: The COH2 Ability Guide17 May 2016, 18:54 PM
Very nice! Thanks Cookiez. In: Guides |
Thread: EPIC 1.5 HOURS 3V3 GAME17 May 2016, 17:02 PM
In: Replays |
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