Scripts suffer the same fate that Kubel or M3. Although they can be useful in the very early game, they can't scale at all and from midgame onwards they're just a nuisance.
The difference is that you only need one Kubel or one M3, but you need at least 3 conscripts to do something. Thats a 720 MP investment + ATnades + Molotovs. Close to 1000 MP and 50 Fuel for a unit that can't even fight when your enemy reaches 2 CP and starts calling elite infantry. Even more, you must add the cost of reinforcing them, as they die like flies.
It's not strange that most soviet players prefer to struggle with maxims or snipers in the early game and use Shocks as basic infantry. At least maxims and snipers are useful all the game and don't bleed manpower like crazy.
Choosing Maxim/Sniper spam it's not the easy road to victory that OztheWizard claims.
Against equal skilled enemies, making conscripts is a big handicap right now that seriously affects your chances of winning.
I was a T1 player too, with conscripts+penals as the backbone of my build, but right now is stupid to play like that. Midgame, you feel like you're playing with ostruppen against an army of shocktroopers.
EDIT: Funny thing, now conscripts are thought to fight at mid range in cover, but their only upgrades are the short range PPsH or the overnerfed and useless ability Hit the Dirt. None of them seems to combine well with their new stats.
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#Steam AliasWL%Streak
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