Profile of Vaz
General Information
Last Visit Time: 13 Sep 2023, 01:41 AM
Xfire: Elitevaz
Steam: 76561197983031652
Residence: United States
Nationality: United States
Timezone: America/New_York
Game Name: Vaz
Last Visit Time: 13 Sep 2023, 01:41 AM
Xfire: Elitevaz
Steam: 76561197983031652
Residence: United States
Nationality: United States
Timezone: America/New_York
Game Name: Vaz
Signature
29 Jul 2014, 12:16 PM by siuking666:
T34/76 is NOT a joke on my hands; Maybe on your hands you make it suck shit? but on me, No. I can kill a stug with a little micro, go toe to toe with a Panzer 4. Is it a joke? LOL T34/85 is apparently a very good tank. But no one says it "one hit wipe" or elefant penetration; up to a point i think this little medium tank just have too much health and too much firepower with that fuel cost.
Post History of Vaz
Thread: USF Mortar Halftrack meta31 Mar 2018, 23:15 PM
I'd argue the Ost mortar ht is more powerful, since the incendiary rounds on that mortar actually kill, where the wp rounds do not. Cost of USF HT to 40 should not be a problem, not sure why it was made cheaper anyway. In: COH2 Gameplay |
Thread: Stats are in... Some obvious factions to address!26 Jan 2018, 00:01 AM
I think this is a very very poor way of measuring balance. I also find it strange you are using the word barometer. That word is specifically for atmospheric pressure measurements and doesn't fit this context at all. You can use the shorter word "meter" to represent your custom measurement better. Meter can be either the standard measurement everyone but the USA uses or it can simply represent a measurement of any kind. Finally, this win streak stat is highly flawed. It can be compromised entirely by luck. You are reaching in and trying to pull a constant out of a variable. The only time you can do this is when you take multiple samples over time. I really don't agree with using this particular measurement to help with a balance discussion. I think we can do better. In: COH2 Balance |
Thread: Talk About USF M20 Utility Car21 Jan 2018, 01:41 AM
LOL why in the hell? Hey, lets put elefant gun upgrade on it for 60mu too. In: COH2 Gameplay |
Thread: USF Mortar21 Jan 2018, 01:39 AM
It sucks In: COH2 Balance |
Thread: Are AA halftrack not worth it?17 Jan 2018, 09:48 AM
It's very situational. It's a good unit if you are on top to give you more lasting power in holding positions. It's also absolutely perfect at shooting down skill planes. However, it's kind of slow and easy to kill, yet still kind of expensive for how cheap it's counters are. I typically don't get it due to pop cap restrictions for later game. I can keep this thing alive, but then it will prevent me from getting a vital medium armor for my build. |
Thread: Nerfing Indirect Fire10 Jan 2018, 07:34 AM
Sounds like the stationary pieces will really get screwed with this change. In: COH2 Balance |
Thread: Help with double Wermacht10 Jan 2018, 07:22 AM
First off, a game like that, you need to watch the replay. Second, try using the mortar halftrack instead of that crappy one from the hq. It has mostly the same stats as the wm one and it has additional ammo types that could be more useful. For example, you can use the phosphor rounds on MG's in buildings and their hp can be reduced to 1, So then you can either use a regular barrage, they have to leave, or you can send in an infantry force and it will pretty much instantly be destroyed. Once the MG's are gone or destabilized, your riflemen can break it all down. Just make sure your rifles all attack at different angles. WM has trouble with scattered forces attacking in unison. You want to keep that WM player going crazy re positioning teams or hearing casualty reports. |
Thread: Talk About USF M20 Utility Car9 Jan 2018, 04:48 AM
While I might agree with you on what should be changed, it sounds like you use the m20 wrong. Zero late-game scaling? How? Have you ever had a King Tiger run over a well placed m6? It just sits there, unable to do anything. Then an army of repair squads comes over. Combined with a priest, this is just the best thing ever. It just sits there! I once kept a panzerIV alive, just so I could constantly kill the repair squads that came over. I killed off like 5 squads! People are more risky with tank dives the later it goes into a game. Plus the vet1 sight bonus with trackless tanks around? How does this not scale? It shoots planes down too! I just don't get where you are coming from. If you want to use this guy just to point and click infantry targets and win, then it's just disappointment, but there are so many better advantages. It's a support unit, not really a main fighter. In: COH2 Gameplay |
Thread: Talk About USF M20 Utility Car7 Jan 2018, 16:20 PM
tank fucked, lmao! I'm so glad no one has ever laid those for me. When I play axis I rarely run over mines. I've never had to try and stage one of these great rescues I put some my opponents through (usually it involves them going through further losses trying to rescue the tank). In: COH2 Gameplay |
Thread: Talk About USF M20 Utility Car6 Jan 2018, 23:55 PM
I'd be happy with just a mp cost reduction. 340 is so much for such a fragile unit. In: COH2 Gameplay |
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Latest replays uploaded by Vaz
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