Thats nice to see, I suppose we can get (slowly) exited for COH 3. Hopefully we get some official announcement soon.
They aren't even staffed up....shouldn't get your hopes up so soon
T34/76 is NOT a joke on my hands; Maybe on your hands you make it suck shit? but on me, No. I can kill a stug with a little micro, go toe to toe with a Panzer 4. Is it a joke? LOL T34/85 is apparently a very good tank. But no one says it "one hit wipe" or elefant penetration; up to a point i think this little medium tank just have too much health and too much firepower with that fuel cost.
Thread: Sega hiring CoH QA10 Dec 2019, 07:20 AM
Thats nice to see, I suppose we can get (slowly) exited for COH 3. Hopefully we get some official announcement soon. They aren't even staffed up....shouldn't get your hopes up so soon In: Lobby |
Thread: Some QoL Changes10 Dec 2019, 06:53 AM
#1 for sure, would be nice in the options menu In: COH2 Gameplay |
Thread: Racketen spam in the team games. A bit problematic. 26 Nov 2019, 09:17 AM
The pak howitzer can non doctrinal deal with this pretty easy. Especially if you factor in equivalent mp investment, not just 1 pak vs 1000mp in raketens. I think you need vet1 to do white phosphorous shots, but they are not the shitty watered down rounds that don't damage anything from the MH, they are the prenerf values that actually fuck shit up. so if the raketen blob gets a wif of one of these hits, it's down to 1hp for them usually. You sneak a couple bar sqauads in the retreat path and you can decrew the lot of them. Easier said than done, but it might be worth it. The regular pak howie rounds will also do well from multiple paks smoking the blob also helps. If smoke is working the way I think it works, any projectile that has to fire through the smoke will have a significantly reduced accuracy. Of course, a rocket could veer off course and hit something else :/ In: COH2 Balance |
Thread: The USF Major and Off map5 Nov 2019, 13:43 PM
What would count as a reason to have passive sprint? In: Lobby |
Thread: Enough is enough28 Oct 2019, 21:52 PM
a 200 muni easily dodged, small AOE, plane off map that directly hits should do some damage. Granted, There's a low margin of error with a engine critted tiger, but it still is possible to survive if you can determine where the plane is coming from in time. Even rammed, on the map border, a rammed Tiger can still recover and move fast enough to avoid most if not all of the bombs. IF you lined up a near full health tiger to get all bombs to directly hit it, or your opponent made it impossible for you to do so, you probably just got out played. I think he got outplayed, that maneuver sounds like it was well executed. Doing the same thing with the stuka and target weakpoint isn't really necessary, since the stuka will track the target. Really the two shouldn't be compared, the better comparison would be the stuka dive bomb plus a target weakpoint for the wehr side. Last I checked that's a solid 500 damage, always penetrates, plus you can get off at least 2 shots from the pak for an addition 320hp. That's enough to destroy almost any allied armor. I'm not sure about IS2HP and Churchill HP, they might need a few more licks from the pak. In: COH2 Balance |
Thread: Enough is enough28 Oct 2019, 03:48 AM
IL2 bomb strike vs the gun on the stuka? Really? The Stuka is a directional weapon and may not penetrate the IS2. The IL2 bomb has extremely high penetration to the point where it doesn't matter where it hits. What's the cost difference between the two attacks? In: COH2 Balance |
Thread: 120mm mortars underperform!28 Oct 2019, 03:45 AM
This mortar used to be good. However, as with most things allies have that are effective, it was nerfed into being undesireable. Considering how Wehr especially likes to set up camp and sit around until they have panthers and Tigers roaming around everywhere, the 120 significantly endangered that. In: COH2 Balance |
Thread: Wehr weak penetration15 Oct 2019, 20:05 PM
I honestly couldn't give a shit what the axis penetration values are as a whole. The weapons they have for engaging in armored combat are all effective. They don't bounce. There are some really rare bounces from pIV, but it's not common enough for me to risk it with a pIV. As far as I'm concerned, there is no difference between the performance of a pak40 at penetration value 220 or 20000. Same shit to me, the round is going in. I'm playing mainly USF, so the only thing that could possibly bounce a pak40 is the one doctrinal heavy tank I never use, so I really don't care. Boost it to a million, same difference. In: COH2 Balance |
Thread: Are bren blob buffs justified?14 Oct 2019, 17:43 PM
just use panzerwerfer, whole blob gone In: COH2 Balance |
Thread: Veto Players5 Oct 2019, 09:30 AM
Wouldn't it be cool if you could put some kind of veto on players for random team games? Maybe even clickable tag reviews too, so others could see what other players think of that person? In: COH2 Gameplay |
4 | |||||
3 | |||||
3 |