The thing I find strange is since the justifications for changes were put into the patch notes, the justifications for some things don't correspond to the axis side. Take for instance, the squad wiping ability of the scott. That thing just fires and fires and fires now, enemy troop concentrations just ignore it and every shot misses, it takes so long the axis player will just move in an ATG and then the scott has to back off or die. Now contrast that with a brumbar, big cost difference, yes, but also much more durability and firepower(with the top mounted mg). Fills a similar role, though. Anyhow, I have to retreat before the second shot, because that squad is dead. First shot just completely devastates the squad where all models left over are pretty much 1 shot kills. That's fine though. It's doing the exact thing the scott was nerfed for. I'm not calling for the brumbar to be nerfed to useless. I think it's right where it should be. The scott was fucked up for being an effective weapon. It keeps going throughout the changes.
The mortar HT was awesome for removing stubborn ost players from buildings and choke points. Now, while still somewhat effective, the white phos rounds the player has to pay for are so weak that some players don't even bother to leave structures, because the nerf also reduced the maximum damage that could be done, leaving the opposing squad with plenty of health to remain in the building and be effective. So have to hit it with another phosphorus after waiting the cooldown. I'd much rather have seen a price increase on the rounds, than this nerf, since it has drastically cut the utility of this doctrine specific vehicle. Yet, let allies get by napalm mortars, time to burn. I'm guessing the delayed fuse bombs are the next nerf for the mortar ht, because they still do their job effectively, once vet1 on the mortar ht.
I find it comical how hard I get wrecked in this patch in team games now, watching me go from what should be a force advantage to a very swift retreat with heavy casualties. Another big sign of the difference is in the morale. When playing axis, people are far more willing to try to make a comeback, because you can. As allies, people take a heavy casualty and are ready to throw in the towel. It'll be the same player too, but it seems like with each passing year it fits this pattern more and more.
Profile of Vaz
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Last Visit Time: 13 Sep 2023, 01:41 AM
Xfire: Elitevaz
Steam: 76561197983031652
Residence: United States
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Game Name: Vaz
Last Visit Time: 13 Sep 2023, 01:41 AM
Xfire: Elitevaz
Steam: 76561197983031652
Residence: United States
Nationality: United States
Timezone: America/New_York
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