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Fallschirmjäger is very OP!

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16 Sep 2019, 20:26 PM
#181
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

Medium gammon bomb and bundle nade are carbon copies.
16 Sep 2019, 20:55 PM
#182
avatar of Vipper

Posts: 13496 | Subs: 1



Do you have a DPS spreadsheet for new Shock values?

As i said before, you can't do more DPS if your accuracy values are over 100%. You can benefit by been able to do THAT amount of dmg against target which have RA or benefit from cover.

I used the exported xls file.

Value are for vs Target size 1.
16 Sep 2019, 21:07 PM
#183
avatar of Balanced_Gamer

Posts: 783

It the vet Falls acquires that makes OP.

I dont think they took to much into account the possibility of how strong it gets as it acquires Vet.

Vet bonuses have to be reduced imo in order to be balanced.


In other aspects of this unit, it is rather balanced. It is just Vet mostly.

Camo, ambush bonus, DPS is fine. It is vet that makes them batshit insane.
16 Sep 2019, 21:20 PM
#184
avatar of Pereat

Posts: 56

This is JLI v2.0.. FIVE huge out of the box upgrades to the unit.
16 Sep 2019, 23:22 PM
#185
avatar of thedarkarmadillo

Posts: 5279

jump backJump back to quoted post16 Sep 2019, 21:20 PMPereat
This is JLI v2.0.. FIVE huge out of the box upgrades to the unit.

Its what happens when you need to make a unit more elite than their mainline. When that mainline is volks... Oh boy
16 Sep 2019, 23:35 PM
#186
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

A few others have mentioned it but valiant assault definitely makes this problem worse. New falls might be OP on their own too, but with valiant assault the game just gets silly
17 Sep 2019, 01:22 AM
#187
avatar of Mittens
Donator 11

Posts: 1276

It doesn't take a rocket science to realize this unit is over preforming.
Maybe not at vet 1 but its XP gain allows it unit to excel to max 5 in a matter of mins.


This unit is broken simple as that.
17 Sep 2019, 02:17 AM
#188
avatar of Gbpirate
Senior Editor Badge

Posts: 1153 | Subs: 1

I don't want to pretend like I've read all of the discussion here, but after playing a few games (4s, with a buddy or with a whole arranged team), I can say that fallschirmjägers, in their current state, are bit too overpowered.

I'm not sure how to change them, but they're just too strong in infantry vs. infantry combat.
Vaz
17 Sep 2019, 04:21 AM
#189
avatar of Vaz

Posts: 1158

falls are wiping a lot of my squads now and they aren't even using their first strike. They are pretty difficult to deal with using infantry.
17 Sep 2019, 06:02 AM
#190
avatar of Jilet

Posts: 556

jump backJump back to quoted post17 Sep 2019, 04:21 AMVaz
falls are wiping a lot of my squads now and they aren't even using their first strike. They are pretty difficult to deal with using infantry.


They are supposed to be like that. If you read their text it says "excellent against infantry". Also Shocks and Penals doing pretty good against them. Don't forget to focus fire.
ddd
17 Sep 2019, 08:07 AM
#191
avatar of ddd

Posts: 528 | Subs: 1

jump backJump back to quoted post17 Sep 2019, 06:02 AMJilet
Penals doing pretty good against them.


BUAHAHAHA

Seriously tho, falls are so strong vs inf and still keep their pfaust. And it looks like the range on their faust is insane too but im not sure what it is excatly. Removing faust is priority.
17 Sep 2019, 11:25 AM
#192
avatar of Jilet

Posts: 556

jump backJump back to quoted post17 Sep 2019, 08:07 AMddd


BUAHAHAHA

Seriously tho, falls are so strong vs inf and still keep their pfaust. And it looks like the range on their faust is insane too but im not sure what it is excatly. Removing faust is priority.


Not to the laugh part but I agree. Faust is overkill on them.
17 Sep 2019, 15:08 PM
#193
avatar of blancat

Posts: 810

balance mod team makes new JLI 2.0

moreover JLI 2.0 can use faust for beating light vehicle

I don't know who made this unit

Does he have a sense of balance?
17 Sep 2019, 15:16 PM
#194
avatar of blancat

Posts: 810

i suggest new Fallschirmjäger version

2 cp, 330MP, 5 man squad

equipped 5 grenadier version kar98

can upgrade 2 FG42(80muni)

delete additional fg42 upgrade

nerf first strike bonus +25% -> 15%
17 Sep 2019, 15:17 PM
#195
avatar of thedarkarmadillo

Posts: 5279

Just like to remind everyone that while falls are OP,bitching too much isn't fair since we all had a chance to test them in the preview.
17 Sep 2019, 15:43 PM
#196
avatar of Stug life

Posts: 4474

and nobody is actually showing why they are so OP, other than "uuuhhh i lost 1 squad vs falss uhuhuhu"
17 Sep 2019, 15:50 PM
#197
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

and nobody is actually showing why they are so OP, other than "uuuhhh i lost 1 squad vs falss uhuhuhu"


You actually suggesting that they're fine?

Otherwise that statement is both wrong and just gaslighting
17 Sep 2019, 15:57 PM
#198
avatar of blancat

Posts: 810

and nobody is actually showing why they are so OP, other than "uuuhhh i lost 1 squad vs falss uhuhuhu"


Generally, ai speciallist dont have at snare

But falls have at snare, need more word?

They have too high first strike bonus and that makes falls get vet too quickly(+ faust dmg exp)

If ur brain dont know why they are op, then play allies





17 Sep 2019, 16:07 PM
#199
avatar of distrofio

Posts: 2358



You actually suggesting that they're fine?

Otherwise that statement is both wrong and just gaslighting

would you not repeat what other people say so blindly?

Your kind of comment is one that gaslights...

The point was there was a period of test time and people didnt notice falls OPness.
No one assumed other thing.

On point, falls snares are rare but IMO they are there to mix with volks as an elite mainline inf. It's rare though
17 Sep 2019, 16:41 PM
#200
avatar of Stug life

Posts: 4474



You actually suggesting that they're fine?

Otherwise that statement is both wrong and just gaslighting
no that's why i said increase the price not reduce the performance
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