The fact that OKW only have to have either tier 1 or tier 2 before they can get tier 4 which has all their late game units is bad. Oster and Soviets have to wait until there call in come. Americans will only having to tech once like OKW, there late game units are no were near as powerful as the OKWs. This is why we see ober at 7 mins. This i feel is one of the major reasons for the Volks/Ober Blob meta. The fact is without the OBers coming in when they do the volks would stand no chance alone and allied inf could easily deal with then and force the OkW player to do something else.
So here are my ideas on how to slow down the OKW enough to let the other factions keep up.
First Change: Tier 2, Forward retreat point is not allowed to be bought till tier 3 has been built. Also Cost change for Forward retreat point to 200 MP and 10 fuel.
-the fact that OKW get a Forward Retreat point in the First 5 minutes is by far the most op thing in the game. the fact is americans don't get there Forward Retreat point until they unlock there last tier. (Sov and Ost don't get one at all

Second Change: Tier 4 can't be built till tier 2 and tier 3 are built. This will A. give time for the other factions to get out their late game units. This will also justify units like the Ober and Panther power, because they in a sense have a extra 240 mp and 35 fuel added to their cost, because the OKW player must built tier 3. This will also stop OKW player from Blocking off half of the map with their Flak Gun in the first 10 minutes. This will allow the allies to amass enough of an army to deal with the emplacement.
Well this is my idea, and i feel it would be an easy change that wouldn't destroy the OKW as a faction and force OWK players out of the meta. thoughts?